<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="nl_NL">
<context>
    <name>AboutDialog</name>
    <message>
        <location filename="../aboutdialog.ui" line="14"/>
        <source>About DuckStation</source>
        <translation>Over EendStation</translation>
    </message>
    <message>
        <location filename="../aboutdialog.ui" line="101"/>
        <source>DuckStation</source>
        <translation>EendStation</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="29"/>
        <source>%1 (%2)</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="45"/>
        <source>DuckStation is a free and open-source simulator/emulator of the Sony PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt; console, focusing on playability, speed, and long-term maintainability.</source>
        <translation>EendStation is een gratis en open-source simulator/emulator voor de Sonly PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt; console, met een focus op speelbaarheid, snelheid en onderhoudbaarheid op de lange termijn.</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="48"/>
        <source>Authors</source>
        <translation>Auteurs</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="49"/>
        <source>Icon by</source>
        <translation>Icoon door</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="50"/>
        <source>License</source>
        <translation>Licentie</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="59"/>
        <source>DuckStation Third-Party Notices</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="79"/>
        <source>Missing thirdparty.html file. You should request it from where-ever you obtained DuckStation.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AchievementLoginDialog</name>
    <message>
        <location filename="../achievementlogindialog.ui" line="29"/>
        <source>RetroAchievements Login</source>
        <comment>Window title</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="57"/>
        <source>RetroAchievements Login</source>
        <comment>Header text</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="69"/>
        <source>Please enter your user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="94"/>
        <source>User Name:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="104"/>
        <source>Password:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="122"/>
        <source>Ready...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="22"/>
        <source>&lt;strong&gt;Your RetroAchievements login token is no longer valid.&lt;/strong&gt; You must re-enter your credentials for achievements to be tracked. Your password will not be saved in DuckStation, an access token will be generated and used instead.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="27"/>
        <source>&amp;Login</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="40"/>
        <source>Logging in...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="71"/>
        <source>Login Error</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="72"/>
        <source>Login failed.
Error: %1

Please check your username and password, and try again.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="79"/>
        <source>Enable Achievements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="80"/>
        <source>Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="91"/>
        <source>Enable Hardcore Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="92"/>
        <source>Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="109"/>
        <source>Reset System</source>
        <translation type="unfinished">Systeem Resetten</translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="110"/>
        <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="73"/>
        <source>Login failed.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AchievementSettingsWidget</name>
    <message>
        <location filename="../achievementsettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="45"/>
        <location filename="../achievementsettingswidget.cpp" line="46"/>
        <source>Enable Achievements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="73"/>
        <location filename="../achievementsettingswidget.cpp" line="72"/>
        <source>Use First Disc From Playlist</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="66"/>
        <location filename="../achievementsettingswidget.cpp" line="48"/>
        <source>Enable Hardcore Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="32"/>
        <source>Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="38"/>
        <location filename="../achievementsettingswidget.cpp" line="64"/>
        <source>Enable Spectator Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="52"/>
        <location filename="../achievementsettingswidget.cpp" line="68"/>
        <source>Test Unofficial Achievements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="59"/>
        <location filename="../achievementsettingswidget.cpp" line="62"/>
        <source>Enable Encore Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="83"/>
        <source>Notifications</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="119"/>
        <location filename="../achievementsettingswidget.ui" line="165"/>
        <source>5 seconds</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="128"/>
        <location filename="../achievementsettingswidget.cpp" line="51"/>
        <source>Show Achievement Notifications</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="174"/>
        <location filename="../achievementsettingswidget.cpp" line="54"/>
        <source>Show Leaderboard Notifications</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="181"/>
        <location filename="../achievementsettingswidget.cpp" line="57"/>
        <source>Enable Sound Effects</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="188"/>
        <location filename="../achievementsettingswidget.cpp" line="60"/>
        <source>Enable In-Game Overlays</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="198"/>
        <source>Account</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="204"/>
        <source>Username:
Login token generated at:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="224"/>
        <location filename="../achievementsettingswidget.cpp" line="192"/>
        <source>Login...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="217"/>
        <source>View Profile...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="242"/>
        <source>Game Info</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="258"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;DuckStation uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;retroachievements.org&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="46"/>
        <location filename="../achievementsettingswidget.cpp" line="48"/>
        <location filename="../achievementsettingswidget.cpp" line="62"/>
        <location filename="../achievementsettingswidget.cpp" line="64"/>
        <location filename="../achievementsettingswidget.cpp" line="68"/>
        <location filename="../achievementsettingswidget.cpp" line="72"/>
        <source>Unchecked</source>
        <translation type="unfinished">Uit</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="47"/>
        <source>When enabled and logged in, DuckStation will scan for achievements on startup.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="49"/>
        <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="51"/>
        <location filename="../achievementsettingswidget.cpp" line="54"/>
        <location filename="../achievementsettingswidget.cpp" line="57"/>
        <location filename="../achievementsettingswidget.cpp" line="60"/>
        <source>Checked</source>
        <translation type="unfinished">Aan</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="52"/>
        <source>Displays popup messages on events such as achievement unlocks and game completion.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="55"/>
        <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="58"/>
        <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="61"/>
        <source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="63"/>
        <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="65"/>
        <source>When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="69"/>
        <source>When enabled, DuckStation will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="150"/>
        <source>Reset System</source>
        <translation type="unfinished">Systeem Resetten</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="151"/>
        <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
        <translation type="unfinished"></translation>
    </message>
    <message numerus="yes">
        <location filename="../achievementsettingswidget.cpp" line="164"/>
        <location filename="../achievementsettingswidget.cpp" line="171"/>
        <source>%n seconds</source>
        <translation type="unfinished">
            <numerusform></numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="73"/>
        <source>When enabled, the first disc in a playlist will be used for achievements, regardless of which disc is active.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="184"/>
        <source>Username: %1
Login token generated on %2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="187"/>
        <source>Logout</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="191"/>
        <source>Not Logged In.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>Achievements</name>
    <message>
        <location filename="../../core/system.cpp" line="1143"/>
        <source>Loading state</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1374"/>
        <location filename="../../core/system.cpp" line="1386"/>
        <source>Resuming state</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1033"/>
        <source>Hardcore mode will be enabled on system reset.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1060"/>
        <source>{} (Unofficial)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1082"/>
        <source>Mastered {}</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1083"/>
        <source>{} achievements, {} points</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1098"/>
        <source>Leaderboard attempt started.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1113"/>
        <source>Leaderboard attempt failed.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1128"/>
        <source>Your Time: {}{}</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1129"/>
        <source>Your Score: {}{}</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1130"/>
        <source>Your Value: {}{}</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1139"/>
        <source> (Submitting)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1158"/>
        <source>Your Time: {} (Best: {})</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1159"/>
        <source>Your Score: {} (Best: {})</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1160"/>
        <source>Your Value: {} (Best: {})</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1165"/>
        <source>{}
Leaderboard Position: {} of {}</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1295"/>
        <source>Server error in {}:
{}</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1309"/>
        <source>Achievements Disconnected</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1310"/>
        <source>An unlock request could not be completed. We will keep retrying to submit this request.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1322"/>
        <source>Achievements Reconnected</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1323"/>
        <source>All pending unlock requests have completed.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1739"/>
        <source>Score: {} ({} softcore)
Unread messages: {}</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1786"/>
        <location filename="../../core/achievements.cpp" line="1827"/>
        <source>Confirm Hardcore Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1787"/>
        <location filename="../../core/achievements.cpp" line="1828"/>
        <source>{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1811"/>
        <location filename="../../core/achievements.cpp" line="1834"/>
        <source>Cannot {} while hardcode mode is active.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1831"/>
        <source>Yes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1832"/>
        <source>No</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2057"/>
        <source>Active Challenge Achievements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2185"/>
        <source> (Hardcore Mode)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2199"/>
        <source>You have unlocked all achievements and earned {} points!</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2204"/>
        <source>You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2254"/>
        <source>Unknown</source>
        <translation type="unfinished">Onbekend</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2254"/>
        <source>Locked</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2255"/>
        <source>Unlocked</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2255"/>
        <source>Unsupported</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2256"/>
        <source>Unofficial</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2256"/>
        <source>Recently Unlocked</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2257"/>
        <source>Active Challenges</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2257"/>
        <source>Almost There</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2348"/>
        <source>{} points</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2349"/>
        <source>{} point</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2352"/>
        <source>XXX points</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2385"/>
        <source>Unlocked: {}</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2728"/>
        <location filename="../../core/achievements.cpp" line="2737"/>
        <source>Loading...</source>
        <translation type="unfinished">Laden...</translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2930"/>
        <location filename="../../core/achievements.cpp" line="2950"/>
        <source>Leaderboard download failed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1403"/>
        <source>Hardcore mode is now enabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1010"/>
        <source>You have unlocked {0} of {1} achievements, and earned {2} of {3} points.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1404"/>
        <source>Hardcore mode is now disabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1002"/>
        <source>{} (Hardcore Mode)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="1016"/>
        <location filename="../../core/achievements.cpp" line="2212"/>
        <source>This game has no achievements.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2557"/>
        <source>This game has {} leaderboards.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2574"/>
        <source>Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Show Best</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Show Nearby</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Rank</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Name</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/achievements.cpp" line="2633"/>
        <source>Time</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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        <source>Score</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Value</source>
        <translation type="unfinished">Waarde</translation>
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    <message>
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        <source>Date Submitted</source>
        <translation type="unfinished"></translation>
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        <source>Downloading leaderboard data, please wait...</source>
        <translation type="unfinished"></translation>
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<context>
    <name>AdvancedSettingsWidget</name>
    <message>
        <location filename="../advancedsettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation>Formulier</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="32"/>
        <source>Logging</source>
        <translatorcomment>I don&apos;t think there is a very nice word for this. Maybe &apos;logboekregistratie&apos;, but that doesn&apos;t roll off the tongue so nicely</translatorcomment>
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    <message>
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        <source>Log Level:</source>
        <translation>Log Niveau:</translation>
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    <message>
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        <source>Log Filters:</source>
        <translation></translation>
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    <message>
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        <location filename="../advancedsettingswidget.cpp" line="255"/>
        <source>Log To System Console</source>
        <translation>Log naar de console</translation>
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    <message>
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        <location filename="../advancedsettingswidget.cpp" line="259"/>
        <source>Log To Window</source>
        <translation>Log naar het venster</translation>
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    <message>
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        <location filename="../advancedsettingswidget.cpp" line="257"/>
        <source>Log To Debug Console</source>
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    <message>
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        <location filename="../advancedsettingswidget.cpp" line="261"/>
        <source>Log To File</source>
        <translation>Log naar een bestand</translation>
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    <message>
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        <source>System Settings</source>
        <translation>Systeem Instellingen</translation>
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    <message>
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        <location filename="../advancedsettingswidget.cpp" line="263"/>
        <source>Show Debug Menu</source>
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    <message>
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        <source>Tweaks/Hacks</source>
        <translation>Aanpassingen/Hacks</translation>
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    <message>
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        <source>Option</source>
        <translation>Optie</translation>
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    <message>
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        <source>Value</source>
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    <message>
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        <source>Reset To Default</source>
        <translation>Terugzetten naar de standaardwaarde</translation>
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    <message>
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        <source>PGXP Vertex Cache</source>
        <translation></translation>
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    <message>
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        <source>Enable Recompiler Memory Exceptions</source>
        <translation>Recompiler Memory Exceptions Aanzetten</translation>
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    <message>
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        <source>Disable All Enhancements</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Show Status Indicators</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="275"/>
        <source>Show Frame Times</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="276"/>
        <source>Apply Compatibility Settings</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="278"/>
        <source>Display FPS Limit</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="280"/>
        <source>Exclusive Fullscreen Control</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="285"/>
        <source>Multisample Antialiasing</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="287"/>
        <source>Wireframe Mode</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="294"/>
        <source>Display Active Start Offset</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="296"/>
        <source>Display Active End Offset</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="298"/>
        <source>Display Line Start Offset</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="300"/>
        <source>Display Line End Offset</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="305"/>
        <source>PGXP Geometry Tolerance</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="307"/>
        <source>PGXP Depth Clear Threshold</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="312"/>
        <source>Enable Recompiler Block Linking</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="314"/>
        <source>Enable Recompiler Fast Memory Access</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="319"/>
        <source>Use Old MDEC Routines</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="321"/>
        <source>Enable VRAM Write Texture Replacement</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="323"/>
        <source>Preload Texture Replacements</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="325"/>
        <source>Dump Replaceable VRAM Writes</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="327"/>
        <source>Set Dumped VRAM Write Alpha Channel</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="329"/>
        <source>Minimum Dumped VRAM Write Width</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="332"/>
        <source>Minimum Dumped VRAM Write Height</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="336"/>
        <source>DMA Max Slice Ticks</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="338"/>
        <source>DMA Halt Ticks</source>
        <translation></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="340"/>
        <source>GPU FIFO Size</source>
        <translation>GPU FIFO Grootte</translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="342"/>
        <source>GPU Max Run-Ahead</source>
        <translation></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="344"/>
        <source>Use Debug Host GPU Device</source>
        <translation>Gebruik Debug host GPU-apparaat</translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="346"/>
        <source>Disable Shader Cache</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="348"/>
        <source>Disable Dual-Source Blend</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="350"/>
        <source>Disable Framebuffer Fetch</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="353"/>
        <source>Stretch Display Vertically</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="356"/>
        <source>Increase Timer Resolution</source>
        <translation type="unfinished">Tijdsresolutie verhogen</translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="359"/>
        <source>CD-ROM Mechacon Version</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="363"/>
        <source>Allow Booting Without SBI File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="366"/>
        <source>Create Save State Backups</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="369"/>
        <source>Enable PCDrv</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="370"/>
        <source>Enable PCDrv Writes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="371"/>
        <source>PCDrv Root Directory</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="253"/>
        <source>Log Level</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="205"/>
        <source>Select folder for %1</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="253"/>
        <source>Information</source>
        <translation type="unfinished">Informatie</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="254"/>
        <source>Sets the verbosity of messages logged. Higher levels will log more messages.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="255"/>
        <location filename="../advancedsettingswidget.cpp" line="257"/>
        <location filename="../advancedsettingswidget.cpp" line="259"/>
        <location filename="../advancedsettingswidget.cpp" line="261"/>
        <source>User Preference</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../advancedsettingswidget.cpp" line="256"/>
        <source>Logs messages to the console window.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="258"/>
        <source>Logs messages to the debug console where supported.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="260"/>
        <source>Logs messages to the window.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="262"/>
        <source>Logs messages to duckstation.log in the user directory.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="263"/>
        <source>Unchecked</source>
        <translation type="unfinished">Uit</translation>
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    <message>
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        <source>Shows a debug menu bar with additional statistics and quick settings.</source>
        <translation type="unfinished"></translation>
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<context>
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        <location filename="../../core/analog_controller.cpp" line="118"/>
        <location filename="../../core/analog_controller.cpp" line="304"/>
        <source>Controller {} switched to analog mode.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/analog_controller.cpp" line="119"/>
        <location filename="../../core/analog_controller.cpp" line="305"/>
        <source>Controller {} switched to digital mode.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/analog_controller.cpp" line="842"/>
        <source>Force Analog Mode on Reset</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/analog_controller.cpp" line="846"/>
        <source>Use Analog Sticks for D-Pad in Digital Mode</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/analog_controller.cpp" line="847"/>
        <source>Allows you to use the analog sticks to control the d-pad in digital mode, as well as the buttons.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="850"/>
        <source>Analog Deadzone</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="851"/>
        <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="854"/>
        <source>Analog Sensitivity</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="855"/>
        <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="812"/>
        <source>Select</source>
        <translation>Select</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="813"/>
        <source>Start</source>
        <translation>Start</translation>
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    <message>
        <location filename="../../core/analog_controller.cpp" line="808"/>
        <source>Triangle</source>
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    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="319"/>
        <source>Controller {} is locked to analog mode by the game.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="320"/>
        <source>Controller {} is locked to digital mode by the game.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="804"/>
        <source>D-Pad Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="805"/>
        <source>D-Pad Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="806"/>
        <source>D-Pad Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="807"/>
        <source>D-Pad Left</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/analog_controller.cpp" line="810"/>
        <source>Cross</source>
        <translation>Kruisje</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="814"/>
        <source>Analog Toggle</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="815"/>
        <source>L1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="816"/>
        <source>R1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="817"/>
        <source>L2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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        <source>R2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="819"/>
        <source>L3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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        <source>R3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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        <source>Left Stick Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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        <source>Left Stick Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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        <source>Left Stick Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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        <source>Left Stick Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="826"/>
        <source>Right Stick Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="827"/>
        <source>Right Stick Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="828"/>
        <source>Right Stick Down</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/analog_controller.cpp" line="829"/>
        <source>Right Stick Up</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Not Inverted</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="837"/>
        <source>Invert Left/Right</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/analog_controller.cpp" line="838"/>
        <source>Invert Up/Down</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/analog_controller.cpp" line="839"/>
        <source>Invert Left/Right + Up/Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="843"/>
        <source>Forces the controller to analog mode when the console is reset/powered on.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="860"/>
        <source>Button/Trigger Deadzone</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="861"/>
        <source>Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/analog_controller.cpp" line="868"/>
        <source>Invert Left Stick</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Inverts the direction of the left analog stick.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/analog_controller.cpp" line="871"/>
        <source>Invert Right Stick</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/analog_controller.cpp" line="872"/>
        <source>Inverts the direction of the right analog stick.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/analog_controller.cpp" line="809"/>
        <source>Circle</source>
        <translation>Rondje</translation>
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    <message>
        <location filename="../../core/analog_controller.cpp" line="811"/>
        <source>Square</source>
        <translation>Vierkantje</translation>
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    <message>
        <location filename="../../core/analog_controller.cpp" line="864"/>
        <source>Vibration Bias</source>
        <translation>Vibratie correctie</translation>
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    <message>
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        <source>Sets the rumble bias value. If rumble in some games is too weak or not functioning, try increasing this value.</source>
        <translation>Stelt de trillings-correctie in. Als de vibratie in spellen te zwak is of niet functioneert, probeer dan deze waarde te verhogen</translation>
    </message>
</context>
<context>
    <name>AnalogJoystick</name>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="69"/>
        <location filename="../../core/analog_joystick.cpp" line="244"/>
        <source>Controller %u switched to analog mode.</source>
        <translation type="unfinished">Controller %u naar analoge modus omgeschakeld.</translation>
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    <message>
        <location filename="../../core/analog_joystick.cpp" line="70"/>
        <location filename="../../core/analog_joystick.cpp" line="245"/>
        <source>Controller %u switched to digital mode.</source>
        <translation type="unfinished">Controller %u naar digitale modus omgeschakeld.</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="353"/>
        <source>D-Pad Up</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/analog_joystick.cpp" line="354"/>
        <source>D-Pad Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="355"/>
        <source>D-Pad Down</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/analog_joystick.cpp" line="356"/>
        <source>D-Pad Left</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/analog_joystick.cpp" line="357"/>
        <source>Triangle</source>
        <translation type="unfinished">Driehoekje</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="358"/>
        <source>Circle</source>
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    <message>
        <location filename="../../core/analog_joystick.cpp" line="359"/>
        <source>Cross</source>
        <translation type="unfinished">Kruisje</translation>
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    <message>
        <location filename="../../core/analog_joystick.cpp" line="360"/>
        <source>Square</source>
        <translation type="unfinished">Vierkantje</translation>
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    <message>
        <location filename="../../core/analog_joystick.cpp" line="361"/>
        <source>Select</source>
        <translation type="unfinished">Select</translation>
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    <message>
        <location filename="../../core/analog_joystick.cpp" line="362"/>
        <source>Start</source>
        <translation type="unfinished">Start</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="363"/>
        <source>Mode Toggle</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="364"/>
        <source>L1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="365"/>
        <source>R1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="366"/>
        <source>L2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="367"/>
        <source>R2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="368"/>
        <source>L3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="369"/>
        <source>R3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="371"/>
        <source>Left Stick Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="372"/>
        <source>Left Stick Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="373"/>
        <source>Left Stick Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="374"/>
        <source>Left Stick Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="375"/>
        <source>Right Stick Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="376"/>
        <source>Right Stick Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="377"/>
        <source>Right Stick Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="378"/>
        <source>Right Stick Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="385"/>
        <source>Not Inverted</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="386"/>
        <source>Invert Left/Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="387"/>
        <source>Invert Up/Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="388"/>
        <source>Invert Left/Right + Up/Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="391"/>
        <source>Analog Deadzone</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="392"/>
        <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="395"/>
        <source>Analog Sensitivity</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="396"/>
        <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="401"/>
        <source>Invert Left Stick</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="402"/>
        <source>Inverts the direction of the left analog stick.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="404"/>
        <source>Invert Right Stick</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="405"/>
        <source>Inverts the direction of the right analog stick.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AudioBackend</name>
    <message>
        <location filename="../../core/settings.cpp" line="1298"/>
        <source>Null (No Output)</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1300"/>
        <source>Cubeb</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1303"/>
        <source>XAudio2</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AudioSettingsWidget</name>
    <message>
        <location filename="../audiosettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation>Formulier</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="32"/>
        <source>Configuration</source>
        <translation>Configuratie</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="112"/>
        <source>Backend:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="76"/>
        <source>Buffer Size:</source>
        <translation>Buffer Grootte:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="161"/>
        <source>Minimal</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="84"/>
        <source>Off (Noisy)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="89"/>
        <source>Resampling (Pitch Shift)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="94"/>
        <source>Time Stretch (Tempo Change, Best Sound)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="122"/>
        <source>Output Latency:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="129"/>
        <source>Driver:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="69"/>
        <source>Stretch Mode:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="102"/>
        <source>Maximum latency: 0 frames (0.00ms)</source>
        <translation>Maximale vertraging</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="170"/>
        <source>Output Device:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="189"/>
        <source>Output Volume:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="274"/>
        <source>Fast Forward Volume:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="136"/>
        <location filename="../audiosettingswidget.cpp" line="75"/>
        <source>Start Dumping On Boot</source>
        <translation>Begin met dumpen vanaf opstarten</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="183"/>
        <source>Controls</source>
        <translation>Bediening</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="281"/>
        <location filename="../audiosettingswidget.cpp" line="81"/>
        <source>Mute All Sound</source>
        <translation>Demp alles</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="288"/>
        <location filename="../audiosettingswidget.cpp" line="83"/>
        <source>Mute CD Audio</source>
        <translation>Demp CD audio</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="223"/>
        <location filename="../audiosettingswidget.ui" line="262"/>
        <source>100%</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="64"/>
        <source>Audio Backend</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="65"/>
        <source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
        <translation>De audio backend bepaalt hoe frames van de emulator naar de host worden toegediend. &apos;Cubeb&apos; geeft de kleinste vertraging. Als je problemen tegenkomt, probeer dan de SDL backend. De &apos;null&apos; backend schakelt alle host audio uit.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="69"/>
        <source>Output Latency</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="69"/>
        <source>50 ms</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="77"/>
        <source>Output Volume</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="78"/>
        <source>Controls the volume of the audio played on the host.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="79"/>
        <source>Fast Forward Volume</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="80"/>
        <source>Controls the volume of the audio played on the host when fast forwarding.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="87"/>
        <source>Stretch Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="87"/>
        <source>Time Stretching</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="88"/>
        <source>When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="118"/>
        <location filename="../audiosettingswidget.cpp" line="136"/>
        <source>Default</source>
        <translation type="unfinished">Standaard</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="158"/>
        <source>Maximum Latency: %1 frames / %2 ms (%3ms buffer + %5ms output)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="166"/>
        <source>Maximum Latency: %1 frames / %2 ms</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="70"/>
        <source>The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency.</source>
        <translation>De buffergrootte bepaald de grootte van de audio &apos;chunks&apos; die gespeeld worden door de host. Kleinere waardes verkleinen de vertraging, maar kunnen voor storinkjes zorgen als de snelheid van de emulator inconsistent is. Merk op dat de &apos;Cubeb&apos; backend kleinere chunks gebruikt, ongeacht deze waarde, uds een kleine waarde zal de vertraging niet significant beperken.</translation>
    </message>
    <message>
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        <location filename="../audiosettingswidget.cpp" line="81"/>
        <location filename="../audiosettingswidget.cpp" line="83"/>
        <source>Unchecked</source>
        <translation>Uit</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="76"/>
        <source>Start dumping audio to file as soon as the emulator is started. Mainly useful as a debug option.</source>
        <translation>Begin met audio naar een bestand te dumpen bij opstarten. Vooral handig om te debuggen.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="82"/>
        <source>Prevents the emulator from producing any audible sound.</source>
        <translation>Zorgt ervoor dat de emulator geen geluid meer produceert.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="84"/>
        <source>Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.</source>
        <translation>Dempt de CD-DA en XA audio van de CD-ROM. Kan gebruikt worden om achtergrondmuziek uit te schakelen voor sommige spellen.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="172"/>
        <location filename="../audiosettingswidget.cpp" line="173"/>
        <source>%1%</source>
        <translation></translation>
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</context>
<context>
    <name>AudioStream</name>
    <message>
        <location filename="../../util/audio_stream.cpp" line="58"/>
        <source>None</source>
        <translation type="unfinished">Geen</translation>
    </message>
    <message>
        <location filename="../../util/audio_stream.cpp" line="59"/>
        <source>Resampling</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../util/audio_stream.cpp" line="60"/>
        <source>Time Stretching</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AutoUpdaterDialog</name>
    <message>
        <location filename="../autoupdaterdialog.ui" line="17"/>
        <location filename="../autoupdaterdialog.cpp" line="236"/>
        <location filename="../autoupdaterdialog.cpp" line="410"/>
        <source>Automatic Updater</source>
        <translation>Automatische Updater</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="51"/>
        <source>Update Available</source>
        <translation>Update Beschikbaar</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="60"/>
        <source>Current Version: </source>
        <translation>Huidige Verise: </translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="67"/>
        <source>New Version: </source>
        <translation>Nieuwe Versie:</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="95"/>
        <source>Download and Install...</source>
        <translation>Downloaden en installeren...</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="102"/>
        <source>Skip This Update</source>
        <translation>Deze Update Overslaan</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="109"/>
        <source>Remind Me Later</source>
        <translation>Herinner Me Later</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="133"/>
        <source>Updater Error</source>
        <translation>Fout bij het updaten</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="237"/>
        <source>No updates are currently available. Please try again later.</source>
        <translation>Geen updates beschikbaar op dit moment. Probeer het later opnieuw.</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="286"/>
        <source>Current Version: %1 (%2)</source>
        <translation>Huidige Versie: %1 (%2)</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="288"/>
        <source>New Version: %1 (%2)</source>
        <translation>Nieuwe Versie: %1 (%2)</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="289"/>
        <source>Loading...</source>
        <translation>Laden...</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="342"/>
        <source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
        <translation>&lt;h2&gt;Aanpassingen:&lt;/h2&gt;</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="375"/>
        <source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to memory card before installing this update or you will lose progress.&lt;/p&gt;</source>
        <translation>&lt;h2&gt;Save State Waarschuwing&lt;/h2&gt;&lt;p&gt;Deze updates zal je save states&lt;b&gt;incompatibel&lt;/b&gt; maken. Zorg ervoor dat al je save states op je geheugenkaart zijn om geen voortgang te verliezen.&lt;/p&gt;</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="383"/>
        <source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="387"/>
        <source>&lt;h4&gt;Installing this update will download %1 MB through your internet connection.&lt;/h4&gt;</source>
        <translation>&lt;h4&gt;Met het installeren van deze update zal je %1 MB downloaden.&lt;/h4&gt;</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="411"/>
        <source>Downloading %1...</source>
        <translation>Downloaden %1...</translation>
    </message>
</context>
<context>
    <name>BIOSSettingsWidget</name>
    <message>
        <location filename="../biossettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation>Formulier</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="32"/>
        <source>BIOS Selection</source>
        <translation>BIOS Selectie</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="48"/>
        <source>PAL (Europe, Australia):</source>
        <translatorcomment>I can&apos;t add a trema to the last e in Australie...</translatorcomment>
        <translation>PAL (Europa, Australie):</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="55"/>
        <source>NTSC-J (Japan):</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="62"/>
        <source>NTSC-U/C (US/Canada):</source>
        <translation>NTSC-U/C (VS/Canada):</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="104"/>
        <source>Open in Explorer...</source>
        <translation>Openen in Verkenner...</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="111"/>
        <source>Refresh List</source>
        <translation>Lijst Verversen</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="123"/>
        <source>BIOS Directory</source>
        <translation>BIOS Folder</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="129"/>
        <source>DuckStation will search for BIOS images in this directory.</source>
        <translation>EendStation zal naar BIOS images zoeken in deze folder</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="144"/>
        <source>Browse...</source>
        <translation>Zoeken...</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="156"/>
        <source>Options and Patches</source>
        <translation>Opties en aanpassingen</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="162"/>
        <location filename="../biossettingswidget.cpp" line="25"/>
        <source>Fast Boot</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="169"/>
        <location filename="../biossettingswidget.cpp" line="28"/>
        <source>Enable TTY Logging</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="29"/>
        <source>Logs BIOS calls to printf(). Not all games contain debugging messages.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="105"/>
        <source>Use Global Setting</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="107"/>
        <source>Auto-Detect</source>
        <translation>Automatisch Detecteren</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="125"/>
        <source>Unknown</source>
        <translation>Onbekend</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="25"/>
        <location filename="../biossettingswidget.cpp" line="28"/>
        <source>Unchecked</source>
        <translation>Uit</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="26"/>
        <source>Patches the BIOS to skip the console&apos;s boot animation. Does not work with all games, but usually safe to enable.</source>
        <translation>Past de BIOS aan zodat hij de opstart-animatie overslaat. Werkt niet met alle spellen, maar over het algemeen veilig om aan te zetten.</translation>
    </message>
</context>
<context>
    <name>CPUExecutionMode</name>
    <message>
        <location filename="../../core/settings.cpp" line="855"/>
        <source>Interpreter (Slowest)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="856"/>
        <source>Cached Interpreter (Faster)</source>
        <translation>Cached Interpreter (Sneller)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="857"/>
        <source>Recompiler (Fastest)</source>
        <translation>Recompiler (Snelst)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="858"/>
        <source>New Recompiler (Experimental)</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>CPUFastmemMode</name>
    <message>
        <location filename="../../core/settings.cpp" line="886"/>
        <source>Disabled (Slowest)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="887"/>
        <source>MMap (Hardware, Fastest, 64-Bit Only)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="888"/>
        <source>LUT (Faster)</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>CheatCodeEditorDialog</name>
    <message>
        <location filename="../cheatcodeeditordialog.ui" line="14"/>
        <source>Cheat Code Editor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatcodeeditordialog.ui" line="23"/>
        <source>Description:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatcodeeditordialog.ui" line="33"/>
        <source>Group:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatcodeeditordialog.ui" line="43"/>
        <source>Type:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatcodeeditordialog.ui" line="53"/>
        <source>Activation:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatcodeeditordialog.cpp" line="23"/>
        <location filename="../cheatcodeeditordialog.cpp" line="29"/>
        <source>Error</source>
        <translation type="unfinished">Fout</translation>
    </message>
    <message>
        <location filename="../cheatcodeeditordialog.cpp" line="23"/>
        <source>Description cannot be empty.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatcodeeditordialog.cpp" line="29"/>
        <source>Instructions are invalid.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>CheatManagerDialog</name>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="14"/>
        <source>Cheat Manager</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="24"/>
        <source>Cheat List</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="32"/>
        <source>&amp;Add Group...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="39"/>
        <source>&amp;Add Code...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="46"/>
        <source>&amp;Edit Code...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="56"/>
        <source>&amp;Delete Code</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="66"/>
        <location filename="../cheatmanagerdialog.cpp" line="398"/>
        <location filename="../cheatmanagerdialog.cpp" line="436"/>
        <location filename="../cheatmanagerdialog.cpp" line="441"/>
        <source>Activate</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="73"/>
        <source>Import...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="83"/>
        <source>Export...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="90"/>
        <source>Clear</source>
        <translation type="unfinished">Leeg maken</translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="97"/>
        <source>Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="126"/>
        <source>Name</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="131"/>
        <location filename="../cheatmanagerdialog.ui" line="598"/>
        <source>Type</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="136"/>
        <source>Activation</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="141"/>
        <source>Instructions</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="150"/>
        <source>Memory Scanner</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="185"/>
        <location filename="../cheatmanagerdialog.ui" line="593"/>
        <source>Address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="190"/>
        <location filename="../cheatmanagerdialog.ui" line="603"/>
        <source>Value</source>
        <translation type="unfinished">Waarde</translation>
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    <message>
        <location filename="../cheatmanagerdialog.ui" line="195"/>
        <source>Previous Value</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="205"/>
        <source>Search Parameters</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="211"/>
        <source>Value:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="227"/>
        <source>Signed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="232"/>
        <source>Unsigned</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="244"/>
        <source>Decimal</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="249"/>
        <source>Hex</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="259"/>
        <source>Data Size:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="270"/>
        <source>Byte (1 byte)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="275"/>
        <source>Halfword (2 bytes)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="280"/>
        <source>Word (4 bytes)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="288"/>
        <source>Operator:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="296"/>
        <source>Equal to Value</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="301"/>
        <source>Not Equal to Value</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="306"/>
        <source>Greater Than Value</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="311"/>
        <source>Greater or Equal to Value</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="316"/>
        <source>Less Than Value</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="321"/>
        <source>Less or Equal to Value</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="326"/>
        <source>Increased By Value</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="331"/>
        <source>Decreased By Value</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="336"/>
        <source>Changed By Value</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="341"/>
        <source>Equal to Previous Result (Unchanged Value)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="346"/>
        <source>Not Equal to Previous Result (Changed Value)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="351"/>
        <source>Greater Than Previous Result</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="356"/>
        <source>Greater or Equal to Previous Result</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="361"/>
        <source>Less Than Previous Result</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="366"/>
        <source>Less or Equal to Previous Result</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="371"/>
        <source>Any Value ('New Search' or 'Reset Result Value')</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="379"/>
        <source>Start Address:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="389"/>
        <source>End Address:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="399"/>
        <source>Preset Range:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="407"/>
        <source>RAM</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="412"/>
        <source>Scratchpad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="417"/>
        <source>BIOS</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="430"/>
        <source>New Search</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="440"/>
        <source>Search Again</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="450"/>
        <source>Clear Results</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="462"/>
        <source>Add Selected Results To Watch List</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="498"/>
        <source>Number of Results (Display limited to first 5000) : </source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="538"/>
        <source>0</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="588"/>
        <source>Simple Cheat Code or Description</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="608"/>
        <source>Freeze</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="618"/>
        <source>Add Manual Address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="628"/>
        <source>Remove Selected Entries from Watch List</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="641"/>
        <source>Load Watch</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="654"/>
        <source>Save Watch</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="25"/>
        <source>Byte</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="25"/>
        <source>Halfword</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="26"/>
        <source>Word</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="26"/>
        <source>Signed Byte</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="27"/>
        <source>Signed Halfword</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="27"/>
        <source>Signed Word</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="441"/>
        <source>Toggle</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="525"/>
        <source>Add Group</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="525"/>
        <source>Group Name:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="531"/>
        <location filename="../cheatmanagerdialog.cpp" line="665"/>
        <location filename="../cheatmanagerdialog.cpp" line="688"/>
        <location filename="../cheatmanagerdialog.cpp" line="710"/>
        <source>Error</source>
        <translation type="unfinished">Fout</translation>
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    <message>
        <location filename="../cheatmanagerdialog.cpp" line="531"/>
        <source>This group name already exists.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="622"/>
        <source>Delete Code</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="623"/>
        <source>Are you sure you wish to delete the selected code? This action is not reversible.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="650"/>
        <source>From File...</source>
        <translation type="unfinished">Uit Bestand...</translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="651"/>
        <source>From Text...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="657"/>
        <source>PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="658"/>
        <location filename="../cheatmanagerdialog.cpp" line="681"/>
        <source>Import Cheats</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="665"/>
        <location filename="../cheatmanagerdialog.cpp" line="688"/>
        <source>Failed to parse cheat file. The log may contain more information.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="681"/>
        <source>Cheat File Text:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="704"/>
        <source>PCSXR Cheat Files (*.cht);;All Files (*.*)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="705"/>
        <source>Export Cheats</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="710"/>
        <source>Failed to save cheat file. The log may contain more information.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="715"/>
        <source>Confirm Clear</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="716"/>
        <source>Are you sure you want to remove all cheats? This is not reversible.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="729"/>
        <source>Confirm Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="730"/>
        <source>Are you sure you want to reset the cheat list? Any cheats not in the DuckStation database WILL BE LOST.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../cheatmanagerdialog.cpp" line="759"/>
        <source>Enter manual address:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="768"/>
        <source>Select data size:</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>Cheats</name>
    <message>
        <location filename="../../core/cheats.cpp" line="2770"/>
        <source>Gameshark</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="2795"/>
        <source>Manual</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="2795"/>
        <source>Automatic (Frame End)</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
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    <message>
        <location filename="../colorpickerbutton.cpp" line="41"/>
        <source>Select LED Color</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>CommonHost</name>
    <message>
        <location filename="../../util/cubeb_audio_stream.cpp" line="288"/>
        <source>Default Output Device</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ConsoleRegion</name>
    <message>
        <location filename="../../core/settings.cpp" line="795"/>
        <source>Auto-Detect</source>
        <translation>Automatisch Detecteren</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="795"/>
        <source>NTSC-J (Japan)</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="796"/>
        <source>NTSC-U/C (US, Canada)</source>
        <translation>NTSC-U/C (VS, Canada)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="796"/>
        <source>PAL (Europe, Australia)</source>
        <translation>PAL (Europa, Australie)</translation>
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<context>
    <name>ConsoleSettingsWidget</name>
    <message>
        <location filename="../consolesettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation>Formulier</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="32"/>
        <source>Console</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="38"/>
        <source>Region:</source>
        <translation>Regio:</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="58"/>
        <source>CPU Emulation</source>
        <translation>CPU Emulatie</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="64"/>
        <source>Execution Mode:</source>
        <translation>Uitvoeringsmodus:</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="78"/>
        <location filename="../consolesettingswidget.cpp" line="61"/>
        <source>Enable Clock Speed Control (Overclocking/Underclocking)</source>
        <translation>CPU-Kloksnelheids Bediening aanzetten (Overklokken/Onderklokken)</translation>
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    <message>
        <location filename="../consolesettingswidget.ui" line="98"/>
        <source>100% (effective 33.3mhz)</source>
        <translation>100% (effectief 33.3mhz)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="144"/>
        <source>CD-ROM Emulation</source>
        <translation>CD-ROM Emulatie</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="285"/>
        <location filename="../consolesettingswidget.cpp" line="91"/>
        <source>Enable Region Check</source>
        <translation>Regio Check Aanzetten</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="292"/>
        <source>Preload Image To RAM</source>
        <translation>Vooraf Image Inladen Naar Het Geheugen</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="153"/>
        <source>Read Speedup:</source>
        <translation>Lees-Versnelling:</translation>
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    <message>
        <location filename="../consolesettingswidget.ui" line="48"/>
        <location filename="../consolesettingswidget.cpp" line="70"/>
        <source>Enable 8MB RAM (Dev Console)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="134"/>
        <location filename="../consolesettingswidget.cpp" line="65"/>
        <source>Enable Recompiler ICache</source>
        <translation type="unfinished">Recompiler ICache Aanzetten</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="161"/>
        <location filename="../consolesettingswidget.cpp" line="80"/>
        <source>None (Double Speed)</source>
        <translation>Geen (Dubbele Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="166"/>
        <source>2x (Quad Speed)</source>
        <translation>2x (Viervoudige Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="171"/>
        <source>3x (6x Speed)</source>
        <translation>3x (6x Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="176"/>
        <source>4x (8x Speed)</source>
        <translation>4x (8x Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="181"/>
        <source>5x (10x Speed)</source>
        <translation>5x (10x Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="186"/>
        <source>6x (12x Speed)</source>
        <translation>6x (12x Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="191"/>
        <source>7x (14x Speed)</source>
        <translation>7x (14x Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="196"/>
        <source>8x (16x Speed)</source>
        <translation>8x (16x Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="201"/>
        <source>9x (18x Speed)</source>
        <translation>9x (18x Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="206"/>
        <source>10x (20x Speed)</source>
        <translation>10x (20x Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="214"/>
        <source>Seek Speedup:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="225"/>
        <source>Infinite/Instantaneous</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="230"/>
        <location filename="../consolesettingswidget.cpp" line="84"/>
        <source>None (Normal Speed)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="235"/>
        <source>2x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="240"/>
        <source>3x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="245"/>
        <source>4x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="250"/>
        <source>5x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="255"/>
        <source>6x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="260"/>
        <source>7x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="265"/>
        <source>8x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="270"/>
        <source>9x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="275"/>
        <source>10x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="299"/>
        <location filename="../consolesettingswidget.cpp" line="97"/>
        <source>Apply Image Patches</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="308"/>
        <source>Async Readahead:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="76"/>
        <location filename="../consolesettingswidget.cpp" line="94"/>
        <source>Preload Image to RAM</source>
        <translation>Vooraf Image Inladen Naar Het Geheugen</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="61"/>
        <location filename="../consolesettingswidget.cpp" line="65"/>
        <location filename="../consolesettingswidget.cpp" line="70"/>
        <location filename="../consolesettingswidget.cpp" line="76"/>
        <location filename="../consolesettingswidget.cpp" line="94"/>
        <location filename="../consolesettingswidget.cpp" line="97"/>
        <source>Unchecked</source>
        <translation>Uit</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="30"/>
        <source>Disabled (Synchronous)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="33"/>
        <source>%1 sectors (%2 KB / %3 ms)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="56"/>
        <source>Region</source>
        <translation type="unfinished">Regio</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="56"/>
        <source>Auto-Detect</source>
        <translation type="unfinished">Automatisch Detecteren</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="57"/>
        <source>Determines the emulated hardware type.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="58"/>
        <source>Execution Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="58"/>
        <source>Recompiler (Fastest)</source>
        <translation type="unfinished">Recompiler (Snelst)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="59"/>
        <source>Determines how the emulated CPU executes instructions.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="62"/>
        <source>When this option is chosen, the clock speed set below will be used.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="63"/>
        <source>Overclocking Percentage</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="63"/>
        <source>100%</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="64"/>
        <source>Selects the percentage of the normal clock speed the emulated hardware will run at.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="66"/>
        <source>Simulates stalls in the recompilers when the emulated CPU would have to fetch instructions into its cache. Makes games run closer to their console framerate, at a small cost to performance. Interpreter mode always simulates the instruction cache.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="71"/>
        <source>Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. Games have to use a larger heap size for this additional RAM to be usable. Titles which rely on memory mirrors may break, so it should only be used with compatible mods.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="77"/>
        <location filename="../consolesettingswidget.cpp" line="95"/>
        <source>Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback.</source>
        <translation>Laad de image van het spel in naar het geheugen. Handig voor netwerkpaden die onbetrouwbaar kunnen worden tijdens het spelen. In sommige gevallen beperkt dit ook stotteringen bij het afspelen van geluid.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="81"/>
        <source>Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others.</source>
        <translation>Versnelt CD-ROM lees operaties met de opgegeven factor. Alleen van toepassing op lees operaties met dubbele snelheid, en genegeerd wanneer er geluid afspeelt. Kan laadsnelheden verbeteren in sommige spellen, maar kan andere spellen laten crashen.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="84"/>
        <source>CD-ROM Seek Speedup</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="85"/>
        <source>Reduces the simulated time for the CD-ROM sled to move to different areas of the disc. Can improve loading times, but crash games which do not expect the CD-ROM to operate faster.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="87"/>
        <source>Asynchronous Readahead</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="87"/>
        <source>8 Sectors</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="88"/>
        <source>Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread. Higher sector numbers can reduce spikes when streaming FMVs or audio on slower storage or when using compression formats such as CHD.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="91"/>
        <source>Checked</source>
        <translation type="unfinished">Aan</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="92"/>
        <source>Simulates the region check present in original, unmodified consoles.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="98"/>
        <source>Automatically applies patches to disc images when they are present in the same directory. Currently only PPF patches are supported with this option.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="131"/>
        <source>Enabling CPU overclocking will break games, cause bugs, reduce performance and can significantly increase system requirements.

By enabling this option you are agreeing to not create any bug reports unless you have confirmed the bug also occurs with overclocking disabled.

This warning will only be shown once.</source>
        <translation>De CPU overklokken kan spellen laten crashen, bugs creeren, prestaties verslechteren en significant de systeemvereisten verhogen.

Door deze instelling aan te zetten ga je ermee akkoord dat je geen bug-reports maakt, tenzij je zeker weet dat de bug ook gebeurt zonder overklokken.

Deze waarschuwing wordt maar een keer getoond.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="137"/>
        <source>Yes, I will confirm bugs without overclocking before reporting.</source>
        <translation>Ja, ik zal bugs zonder overklokken bevestigen voordat ik ze rapporteer.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="138"/>
        <source>No, take me back to safety.</source>
        <translation>Nee, neem me terug naar een veilige omgeving.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="135"/>
        <source>CPU Overclocking Warning</source>
        <translation>CPU overklok waarschuwing</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="80"/>
        <source>CD-ROM Read Speedup</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="180"/>
        <source>%1% (%2MHz)</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget</name>
    <message>
        <location filename="../controllerbindingwidget.ui" line="14"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="32"/>
        <source>Controller Type</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="43"/>
        <source>Bindings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="63"/>
        <source>Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="83"/>
        <source>Macros</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="120"/>
        <location filename="../controllerbindingwidgets.cpp" line="272"/>
        <source>Automatic Mapping</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="134"/>
        <location filename="../controllerbindingwidgets.cpp" line="221"/>
        <source>Clear Mapping</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="211"/>
        <source>No devices available</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="222"/>
        <source>Are you sure you want to clear all mappings for this controller? This action cannot be undone.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="273"/>
        <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_AnalogController</name>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="26"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="46"/>
        <source>D-Pad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="52"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="221"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="864"/>
        <source>Down</source>
        <translation type="unfinished">Omlaag</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="82"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="122"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="162"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="202"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="251"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="291"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="331"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="371"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="414"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="465"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="499"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="533"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="567"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="601"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="635"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="685"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="725"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="765"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="805"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="854"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="894"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="934"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="974"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1017"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1142"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1164"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1204"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="92"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="261"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="824"/>
        <source>Left</source>
        <translation type="unfinished">Links</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="132"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="301"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="944"/>
        <source>Up</source>
        <translation type="unfinished">Omhoog</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="172"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="341"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="904"/>
        <source>Right</source>
        <translation type="unfinished">Rechts</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="215"/>
        <source>Left Analog</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="384"/>
        <source>Large Motor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="475"/>
        <source>Select</source>
        <translation type="unfinished">Select</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="611"/>
        <source>L1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="577"/>
        <source>R1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="441"/>
        <source>R2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="509"/>
        <source>L2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="543"/>
        <source>Start</source>
        <translation type="unfinished">Start</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="649"/>
        <source>Face Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="655"/>
        <source>Cross</source>
        <translation type="unfinished">Kruisje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="695"/>
        <source>Square</source>
        <translation type="unfinished">Vierkantje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="735"/>
        <source>Triangle</source>
        <translation type="unfinished">Driehoekje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="775"/>
        <source>Circle</source>
        <translation type="unfinished">Rondje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="818"/>
        <source>Right Analog</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="987"/>
        <source>Small Motor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1112"/>
        <source>R3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1152"/>
        <source>Analog</source>
        <translation type="unfinished">Analoog</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1174"/>
        <source>L3</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_AnalogJoystick</name>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="26"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="46"/>
        <source>D-Pad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="52"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="221"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="824"/>
        <source>Down</source>
        <translation type="unfinished">Omlaag</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="82"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="122"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="162"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="202"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="251"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="291"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="331"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="371"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="425"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="459"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="493"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="527"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="561"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="595"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="645"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="685"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="725"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="765"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="814"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="854"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="894"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="934"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1049"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1089"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1124"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="92"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="261"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="784"/>
        <source>Left</source>
        <translation type="unfinished">Links</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="132"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="301"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="904"/>
        <source>Up</source>
        <translation type="unfinished">Omhoog</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="172"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="341"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="864"/>
        <source>Right</source>
        <translation type="unfinished">Rechts</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="215"/>
        <source>Left Analog</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="469"/>
        <source>L2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="435"/>
        <source>L1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="503"/>
        <source>R2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="537"/>
        <source>Start</source>
        <translation type="unfinished">Start</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="401"/>
        <source>R1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="571"/>
        <source>Select</source>
        <translation type="unfinished">Select</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="609"/>
        <source>Face Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="615"/>
        <source>Cross</source>
        <translation type="unfinished">Kruisje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="655"/>
        <source>Square</source>
        <translation type="unfinished">Vierkantje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="695"/>
        <source>Triangle</source>
        <translation type="unfinished">Driehoekje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="735"/>
        <source>Circle</source>
        <translation type="unfinished">Rondje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="778"/>
        <source>Right Analog</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1019"/>
        <source>R3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1059"/>
        <source>L3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1112"/>
        <source>Mode</source>
        <translation type="unfinished">Modus</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_DigitalController</name>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="26"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="46"/>
        <source>L1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="70"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="104"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="138"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="172"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="235"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="275"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="315"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="355"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="506"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="546"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="586"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="626"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="680"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="714"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="80"/>
        <source>L2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="114"/>
        <source>R2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="148"/>
        <source>R1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="199"/>
        <source>Face Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="205"/>
        <source>Cross</source>
        <translation type="unfinished">Kruisje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="245"/>
        <source>Square</source>
        <translation type="unfinished">Vierkantje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="285"/>
        <source>Triangle</source>
        <translation type="unfinished">Driehoekje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="325"/>
        <source>Circle</source>
        <translation type="unfinished">Rondje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="470"/>
        <source>D-Pad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="476"/>
        <source>Down</source>
        <translation type="unfinished">Omlaag</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="516"/>
        <source>Left</source>
        <translation type="unfinished">Links</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="556"/>
        <source>Up</source>
        <translation type="unfinished">Omhoog</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="596"/>
        <source>Right</source>
        <translation type="unfinished">Rechts</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="656"/>
        <source>Select</source>
        <translation type="unfinished">Select</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="690"/>
        <source>Start</source>
        <translation type="unfinished">Start</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_GunCon</name>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="26"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="134"/>
        <source>Side Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="140"/>
        <source>B</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="223"/>
        <source>Relative Aiming</source>
        <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="229"/>
        <source>Down</source>
        <translation type="unfinished">Omlaag</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="269"/>
        <source>Left</source>
        <translation type="unfinished">Links</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="309"/>
        <source>Up</source>
        <translation type="unfinished">Omhoog</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="349"/>
        <source>Right</source>
        <translation type="unfinished">Rechts</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="473"/>
        <source>Pointer Setup</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="479"/>
        <source>&lt;p&gt;By default, GunCon will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;

&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="68"/>
        <location filename="../controllerbindingwidget_guncon.ui" line="108"/>
        <location filename="../controllerbindingwidget_guncon.ui" line="170"/>
        <location filename="../controllerbindingwidget_guncon.ui" line="210"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="180"/>
        <source>A</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="32"/>
        <source>Trigger</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="38"/>
        <source>Fire Offscreen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="78"/>
        <source>Fire</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_Mouse</name>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="32"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="50"/>
        <source>Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="96"/>
        <source>Left</source>
        <translation type="unfinished">Links</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="86"/>
        <location filename="../controllerbindingwidget_mouse.ui" line="126"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="56"/>
        <source>Right</source>
        <translation type="unfinished">Rechts</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_NeGcon</name>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="26"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="59"/>
        <source>D-Pad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="65"/>
        <source>Down</source>
        <translation type="unfinished">Omlaag</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="95"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="135"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="175"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="215"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="252"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="303"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="337"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="400"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="440"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="480"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="520"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="641"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="681"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="105"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="651"/>
        <source>Left</source>
        <translation type="unfinished">Links</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="145"/>
        <source>Up</source>
        <translation type="unfinished">Omhoog</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="185"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="611"/>
        <source>Right</source>
        <translation type="unfinished">Rechts</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="228"/>
        <source>Start</source>
        <translation type="unfinished">Start</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="279"/>
        <source>L</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="313"/>
        <source>R</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="364"/>
        <source>Face Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="370"/>
        <source>I</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="410"/>
        <source>II</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="450"/>
        <source>B</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="490"/>
        <source>A</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="605"/>
        <source>Steering/Twist</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="878"/>
        <source>%1%</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerCustomSettingsWidget</name>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="507"/>
        <source>%1 Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="516"/>
        <source>Restore Default Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="629"/>
        <source>Browse...</source>
        <translation type="unfinished">Zoeken...</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="632"/>
        <source>Select File</source>
        <translation type="unfinished">Bestand Selecteren</translation>
    </message>
</context>
<context>
    <name>ControllerGlobalSettingsWidget</name>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="83"/>
        <source>Controller Multitap</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="89"/>
        <source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="99"/>
        <source>Multitap Mode:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="107"/>
        <source>Disabled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="112"/>
        <source>Enable on Port 1 Only</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="117"/>
        <source>Enable on Port 2 Only</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="122"/>
        <source>Enable on Ports 1 and 2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="32"/>
        <source>DInput Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="38"/>
        <source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="48"/>
        <source>Enable DInput Input Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="133"/>
        <source>SDL Input Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="139"/>
        <source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="149"/>
        <source>Enable SDL Input Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="158"/>
        <source>DualShock 4 / DualSense Enhanced Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="58"/>
        <source>Detected Devices</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="234"/>
        <source>Mouse/Pointer Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="296"/>
        <location filename="../controllerglobalsettingswidget.ui" line="351"/>
        <source>10</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="240"/>
        <source>Using raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="305"/>
        <source>Vertical Sensitivity:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="250"/>
        <source>Horizontal Sensitivity:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="362"/>
        <source>Enable Mouse Mapping</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="369"/>
        <source>Use Raw Input</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="182"/>
        <source>XInput Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="165"/>
        <source>Controller LED Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="188"/>
        <source>The XInput source provides support for XBox 360 / XBox One / XBox Series controllers, and third party controllers which implement the XInput protocol.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="198"/>
        <source>Enable XInput Input Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="208"/>
        <source>Profile Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="214"/>
        <source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="224"/>
        <source>Use Per-Profile Hotkeys</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerLEDSettingsDialog</name>
    <message>
        <location filename="../controllerledsettingsdialog.ui" line="14"/>
        <source>Controller LED Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerledsettingsdialog.ui" line="20"/>
        <source>SDL-0 LED</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerledsettingsdialog.ui" line="32"/>
        <source>SDL-1 LED</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerledsettingsdialog.ui" line="44"/>
        <source>SDL-2 LED</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerledsettingsdialog.ui" line="56"/>
        <source>SDL-3 LED</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerMacroEditWidget</name>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="14"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="32"/>
        <source>Binds/Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="38"/>
        <source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="54"/>
        <source>Trigger</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="60"/>
        <source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="73"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="83"/>
        <source>Frequency</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="91"/>
        <source>Macro will toggle every N frames.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="98"/>
        <source>Set...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="409"/>
        <source>Not Configured</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="415"/>
        <source>Set Frequency</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="415"/>
        <source>Frequency: </source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="444"/>
        <source>Macro will not repeat.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="446"/>
        <source>Macro will toggle buttons every %1 frames.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerMacroWidget</name>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="308"/>
        <source>Controller Port %1 Macros</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="317"/>
        <source>Macro %1
%2</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerSettingsWindow</name>
    <message>
        <location filename="../controllersettingswindow.ui" line="20"/>
        <source>DuckStation Controller Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.ui" line="72"/>
        <source>Profile:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.ui" line="82"/>
        <source>New Profile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.ui" line="93"/>
        <source>Load Profile</source>
        <translation type="unfinished">Profiel Laden</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.ui" line="103"/>
        <source>Delete Profile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.ui" line="114"/>
        <location filename="../controllersettingswindow.cpp" line="192"/>
        <source>Restore Defaults</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="96"/>
        <location filename="../controllersettingswindow.cpp" line="107"/>
        <source>Create Input Profile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="96"/>
        <source>Enter the name for the new input profile:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="103"/>
        <location filename="../controllersettingswindow.cpp" line="136"/>
        <location filename="../controllersettingswindow.cpp" line="180"/>
        <location filename="../controllersettingswindow.cpp" line="477"/>
        <source>Error</source>
        <translation type="unfinished">Fout</translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="103"/>
        <source>A profile with the name &apos;%1&apos; already exists.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="108"/>
        <source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="137"/>
        <source>Failed to save the new profile to &apos;%1&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="147"/>
        <source>Load Input Profile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingswindow.cpp" line="148"/>
        <source>Are you sure you want to load the input profile named &apos;%1&apos;?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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        <source>Are you sure you want to delete the input profile named &apos;%1&apos;?

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        <source>Are you sure you want to restore the default controller configuration?

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You cannot undo this action.</source>
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        <translation type="unfinished"></translation>
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    <message>
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        <source>DuckStation can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>No return instruction found after %u instructions for step-out at %08X.</source>
        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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<context>
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        <translation>NTSC-U/C (VS, Canada)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="825"/>
        <source>PAL (Europe, Australia)</source>
        <translation>PAL (Europa, Australie)</translation>
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    <message>
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        <source>Other</source>
        <translation>Anders</translation>
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    <message>
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        <source>Non-PS1</source>
        <translation type="unfinished"></translation>
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<context>
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        <source>Left / Top</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Center</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Right / Bottom</source>
        <translation type="unfinished"></translation>
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<context>
    <name>DisplayAspectRatio</name>
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        <location filename="../../core/settings.cpp" line="1123"/>
        <source>Auto (Game Native)</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Stretch To Fill</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Custom</source>
        <translation type="unfinished"></translation>
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<context>
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        <translation></translation>
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    <message>
        <location filename="../../core/settings.cpp" line="1095"/>
        <source>Only Overscan Area</source>
        <translatorcomment>No idea what this is supposed to mean</translatorcomment>
        <translation>Alleen Gebied Overscannen</translation>
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    <message>
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        <source>All Borders</source>
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<context>
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        <source>Nearest-Neighbor</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Bilinear (Smooth)</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Nearest-Neighbor (Integer)</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Bilinear (Sharp)</source>
        <translation type="unfinished"></translation>
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<context>
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        <source>Form</source>
        <translation>Formulier</translation>
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    <message>
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        <source>Basic</source>
        <translation>Basis</translation>
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    <message>
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        <source>Renderer:</source>
        <translation></translation>
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    <message>
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        <source>Adapter:</source>
        <translation></translation>
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    <message>
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        <source>Fullscreen Mode:</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../displaysettingswidget.cpp" line="114"/>
        <source>Threaded Rendering</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../displaysettingswidget.cpp" line="111"/>
        <source>Threaded Presentation</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Position:</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Show GPU Usage</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Show Settings Overlay</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../displaysettingswidget.cpp" line="108"/>
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        <translation></translation>
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    <message>
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        <source>Screen Display</source>
        <translation>Schermweergave</translation>
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    <message>
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        <source>Aspect Ratio:</source>
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    <message>
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        <source>:</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Crop:</source>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <source>Scaling:</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../displaysettingswidget.cpp" line="120"/>
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        <translation>FPS Tonen</translation>
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        <translation>Emulatorsnelheid Tonen</translation>
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        <location filename="../displaysettingswidget.cpp" line="125"/>
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        <translation>Resolutie Tonen</translation>
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    <message>
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        <translation></translation>
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    <message>
        <location filename="../displaysettingswidget.cpp" line="74"/>
        <source>Chooses the backend to use for rendering the console/game visuals. &lt;br&gt;Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. &lt;br&gt;The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements.</source>
        <translation>Kiest de backend voor het renderen van de console/het spel &lt;br&gt;Afhankelijk van je systeem zijn Direct3D 11 en OpenGL backends misschien beschikbaar. &lt;br&gt;De software-renderer geeft de beste compatibiliteit, maar is het langzaamst en biedt geen verbeteringen.</translation>
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    <message>
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        <source>Adapter</source>
        <translation></translation>
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    <message>
        <location filename="../displaysettingswidget.cpp" line="78"/>
        <location filename="../displaysettingswidget.cpp" line="223"/>
        <source>(Default)</source>
        <translation>(Standaard)</translation>
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    <message>
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        <source>If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. &lt;br&gt;This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device.</source>
        <translation>Als je systeem meerdere GPUs of adapters bevat, kan je selecteren welke je wilt gebruiken voor de hardware renderers. &lt;br&gt; Deze optie is alleen ondersteund in Direct3D en Vulkan. OpenGL zal altijd het standaardapparaat gebruiken.</translation>
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        <translation type="unfinished"></translation>
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        <location filename="../displaysettingswidget.cpp" line="243"/>
        <source>Borderless Fullscreen</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Chooses the fullscreen resolution and frequency.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
        <translation type="unfinished"></translation>
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        <source>Position</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../displaysettingswidget.cpp" line="99"/>
        <source>Determines the position on the screen when black borders must be added.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../displaysettingswidget.cpp" line="101"/>
        <source>Scaling</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Bilinear (Smooth)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../displaysettingswidget.cpp" line="102"/>
        <source>Determines how the emulated console&apos;s output is upscaled or downscaled to your monitor&apos;s resolution.</source>
        <translation type="unfinished"></translation>
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        <translation>Knipmodus</translation>
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    <message>
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        <source>Determines how much of the area typically not visible on a consumer TV set to crop/hide. &lt;br&gt;Some games display content in the overscan area, or use it for screen effects. &lt;br&gt;May not display correctly with the &quot;All Borders&quot; setting. &quot;Only Overscan&quot; offers a good compromise between stability and hiding black borders.</source>
        <translation>Bepaalt hoe veel van het gedeelte dat typisch niet zichtbaar is op een consumenten TV weggeknipt/verborgen wordt.&lt;br&gt;Sommige spellen weergeven hier iets, of gebruiken het voor effecten.&lt;br&gt;Kan niet goed samenwerken met de &quot;alle grenzen&quot; optie. &quot;Alleen Overcannen&quot; biedt een goede tussenweg.</translation>
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        <location filename="../displaysettingswidget.cpp" line="111"/>
        <location filename="../displaysettingswidget.cpp" line="114"/>
        <location filename="../displaysettingswidget.cpp" line="117"/>
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    <message>
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        <location filename="../displaysettingswidget.cpp" line="120"/>
        <location filename="../displaysettingswidget.cpp" line="123"/>
        <location filename="../displaysettingswidget.cpp" line="125"/>
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        <location filename="../displaysettingswidget.cpp" line="133"/>
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    <message>
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        <source>Saves screenshots at internal render resolution and without postprocessing. If this option is disabled, the screenshots will be taken at the window&apos;s resolution. Internal resolution screenshots can be very large at high rendering scales.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Enable this option to match DuckStation&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed).</source>
        <translation>Zet deze optie aan om de ververssnelheid van EendStation te synchroniseren met die van je eigen scherm. VSync is automatisch uitgeschakeld wanneer het niet mogelijk is (bijvoorbeeld wanneer je niet op 100% snelheid speelt).</translation>
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    <message>
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        <source>Presents frames on a background thread when fast forwarding or vsync is disabled. This can measurably improve performance in the Vulkan renderer.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Shows the resolution of the game in the top-right corner of the display.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Shows the host&apos;s CPU usage based on threads in the top-right corner of the display. This does not display the emulated system CPU&apos;s usage. If a value close to 100% is being displayed, this means your host&apos;s CPU is likely the bottleneck. In this case, you should reduce enhancement-related settings such as overclocking.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../displaysettingswidget.cpp" line="138"/>
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        <translation type="unfinished"></translation>
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    <message>
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        <source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
        <translation type="unfinished"></translation>
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        <location filename="../displaysettingswidget.cpp" line="117"/>
        <source>Show OSD Messages</source>
        <translation>Toon OSD Berichten</translation>
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    <message>
        <location filename="../displaysettingswidget.cpp" line="118"/>
        <source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
        <translation>Toont berichten op het scherm wanneer gebeurtenissen zoals save states maken/laden, schermafbeeldingen maken, etc. gebeuren.</translation>
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    <message>
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        <source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
        <translation>Toont de interne verversingssnelheid van het spel in de rechter bovenhoek van het scherm.</translation>
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    <message>
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        <source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
        <translation>Toont de huidige emulatie-snelheid in de rechter bovenhoek van het scherm als percentage.</translation>
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<context>
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        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
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    <message>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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        <source>TextLabel</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Add Game Directory...</source>
        <translation type="unfinished">Voeg Game Folder Toe...</translation>
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        <source>Scan For New Games</source>
        <translation type="unfinished"></translation>
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<context>
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        <source>Error</source>
        <translation type="unfinished">Fout</translation>
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    <message>
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        <source>No resume save state found.</source>
        <translation type="unfinished">Geen save state gevonden om te hervatten.</translation>
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    <message>
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        <source>Game: %1 (%2)
</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Rich presence inactive or unsupported.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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        <source>Game not loaded or no RetroAchievements available.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>%1x%2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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        <source>Game: %1 FPS</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Video: %1 FPS (%2%)</source>
        <translation type="unfinished"></translation>
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<context>
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        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
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    <message>
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        <source>Speed Control</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Emulation Speed:</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Fast Forward Speed:</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Turbo Speed:</source>
        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <source>Optimal Frame Pacing</source>
        <translation type="unfinished"></translation>
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        <source>Rewind/Runahead</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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        <source>Enable Rewinding</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Rewind Save Frequency:</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source> Seconds</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Rewind Buffer Size:</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source> Frames</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Runahead:</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../emulationsettingswidget.cpp" line="109"/>
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        <translation type="unfinished"></translation>
    </message>
    <message>
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        <source>1 Frame</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="160"/>
        <source>2 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="165"/>
        <source>3 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="170"/>
        <source>4 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="175"/>
        <source>5 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="180"/>
        <source>6 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="185"/>
        <source>7 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="190"/>
        <source>8 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="195"/>
        <source>9 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="200"/>
        <source>10 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="208"/>
        <source>TextLabel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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        <source>Emulation Speed</source>
        <translation type="unfinished">Snelheid Emulatie</translation>
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    <message>
        <location filename="../emulationsettingswidget.cpp" line="81"/>
        <source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
        <translation type="unfinished">Stelt de doelsnelheid in voor de emulator. Het is niet gegarandeerd dat deze snelheid bereikt wordt, en als dat niet zo is, dan loopt de emulator zo snel als mogelijk.</translation>
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    <message>
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        <source>Fast Forward Speed</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../emulationsettingswidget.cpp" line="84"/>
        <location filename="../emulationsettingswidget.cpp" line="87"/>
        <source>User Preference</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="85"/>
        <source>Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="87"/>
        <source>Turbo Speed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="88"/>
        <source>Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take priority over fast forwarding if both hotkeys are pressed/toggled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="102"/>
        <source>Rewinding</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="91"/>
        <location filename="../emulationsettingswidget.cpp" line="97"/>
        <location filename="../emulationsettingswidget.cpp" line="102"/>
        <source>Unchecked</source>
        <translation type="unfinished">Uit</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="92"/>
        <source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host&apos;s refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="98"/>
        <source>Enable this option will ensure every frame the console renders is displayed to the screen, for optimal frame pacing. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="103"/>
        <source>&lt;b&gt;Enable Rewinding:&lt;/b&gt; Saves state periodically so you can rewind any mistakes while playing.&lt;br&gt; &lt;b&gt;Rewind Save Frequency:&lt;/b&gt; How often a rewind state will be created. Higher frequencies have greater system requirements.&lt;br&gt; &lt;b&gt;Rewind Buffer Size:&lt;/b&gt; How many saves will be kept for rewinding. Higher values have greater memory requirements.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="109"/>
        <source>Runahead</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="110"/>
        <source>Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="123"/>
        <source>Use Global Setting [Unlimited]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="125"/>
        <source>Use Global Setting [%1%]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="128"/>
        <source>Unlimited</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="134"/>
        <source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
    </message>
    <message numerus="yes">
        <location filename="../emulationsettingswidget.cpp" line="196"/>
        <source>Rewind for %n frame(s), lasting %1 second(s) will require up to %2MB of RAM and %3MB of VRAM.</source>
        <translation type="unfinished">
            <numerusform></numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="207"/>
        <source>Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="213"/>
        <source>Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>EnhancementSettingsWidget</name>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation>Formulier</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="32"/>
        <source>Rendering Enhancements</source>
        <translation>Rendering Verbeteringen</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="38"/>
        <source>Internal Resolution Scale:</source>
        <translation>Interne Resolutieschaal:</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="48"/>
        <source>Texture Filtering:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="58"/>
        <location filename="../enhancementsettingswidget.cpp" line="77"/>
        <source>True Color Rendering (24-bit, disables dithering)</source>
        <translation>True Color Rendering (24-bit, schakelt dithering uit)</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="65"/>
        <location filename="../enhancementsettingswidget.cpp" line="84"/>
        <source>Scaled Dithering (scale dither pattern to resolution)</source>
        <translation>Geschaalde Dithering (schaal dither patroon naar resolutie)</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="72"/>
        <source>Widescreen Hack (render 3D in display aspect ratio)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="79"/>
        <source>Software Renderer Readbacks (run in parallel for VRAM-&gt;CPU transfers)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="86"/>
        <source>Downsampling:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="98"/>
        <source>x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="116"/>
        <source>Display Enhancements</source>
        <translation>Schermverbeteringen</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="122"/>
        <location filename="../enhancementsettingswidget.cpp" line="66"/>
        <source>Disable Interlacing (force progressive render/scan)</source>
        <translation>Schakel Interlacing uit (forceer progressieve render/scan)</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="129"/>
        <location filename="../enhancementsettingswidget.cpp" line="87"/>
        <source>Force NTSC Timings (60hz-on-PAL)</source>
        <translation>Forceer NTSC Timing (60hz op PAL)</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="136"/>
        <source>Force 4:3 For 24-Bit Display (disable widescreen for FMVs)</source>
        <translation>Forceer 4:3 voor 24-Bit scherm (schakel breedbeeld uit voor FMVs)</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="143"/>
        <source>Chroma Smoothing For 24-Bit Display (reduce FMV color blockyness)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="153"/>
        <source>PGXP (Precision Geometry Transform Pipeline)</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="166"/>
        <location filename="../enhancementsettingswidget.cpp" line="122"/>
        <source>Perspective Correct Textures</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="173"/>
        <location filename="../enhancementsettingswidget.cpp" line="116"/>
        <source>Geometry Correction</source>
        <translation>Geometrie Correctie</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="201"/>
        <location filename="../enhancementsettingswidget.cpp" line="126"/>
        <source>Perspective Correct Colors</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="159"/>
        <location filename="../enhancementsettingswidget.cpp" line="119"/>
        <source>Culling Correction</source>
        <translation>Culling Correctie</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="194"/>
        <location filename="../enhancementsettingswidget.cpp" line="134"/>
        <source>Preserve Projection Precision</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="187"/>
        <location filename="../enhancementsettingswidget.cpp" line="130"/>
        <source>Depth Buffer (Low Compatibility)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="180"/>
        <location filename="../enhancementsettingswidget.cpp" line="136"/>
        <source>CPU Mode (Very Slow)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="59"/>
        <source>Downsampling</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="59"/>
        <source>Disabled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="60"/>
        <source>Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, but should be disabled for pure 3D games. Only applies to the hardware renderers.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="62"/>
        <source>Downsampling Display Scale</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="62"/>
        <source>1x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="63"/>
        <source>Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="66"/>
        <location filename="../enhancementsettingswidget.cpp" line="77"/>
        <location filename="../enhancementsettingswidget.cpp" line="87"/>
        <location filename="../enhancementsettingswidget.cpp" line="94"/>
        <location filename="../enhancementsettingswidget.cpp" line="96"/>
        <location filename="../enhancementsettingswidget.cpp" line="106"/>
        <location filename="../enhancementsettingswidget.cpp" line="112"/>
        <location filename="../enhancementsettingswidget.cpp" line="116"/>
        <location filename="../enhancementsettingswidget.cpp" line="126"/>
        <location filename="../enhancementsettingswidget.cpp" line="130"/>
        <location filename="../enhancementsettingswidget.cpp" line="134"/>
        <location filename="../enhancementsettingswidget.cpp" line="136"/>
        <source>Unchecked</source>
        <translation>Uit</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="67"/>
        <source>Forces the rendering and display of frames to progressive mode. &lt;br&gt;This removes the &quot;combing&quot; effect seen in 480i games by rendering them in 480p. Usually safe to enable.&lt;br&gt; &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
        <translation>Dwingt het renderen en weergave in progressieve modus te gebeuren.&lt;br&gt;Dit haalt het &quot;kam&quot; effect weg, gezien op 480i spellen door ze te renderen in 480p. Over het algemeen veilig om aan te zetten. &lt;br&gt;&lt;b&gt;&lt;u&gt;Kan incompatibel zijn met sommige spellen&lt;u&gt;&lt;b&gt;</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="72"/>
        <source>Resolution Scale</source>
        <translation>Resolutieschaling</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="73"/>
        <source>Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. &lt;br&gt;This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
        <translation>Als je dit boven 1x zet verbetert het de resolutie van 3D figuren en lijnen. Alleen van toepassing op hardware backends.&lt;br&gt;Deze optie is over het algemeen veilig, omdat veel spellen er goed uit zien op hogere resoluties. Hogere resoluties vereisen een krachtigere videokaart.</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="78"/>
        <source>Forces the precision of colours output to the console&apos;s framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren&apos;t and will have broken effects with it enabled. Only applies to the hardware renderers.</source>
        <translation>Dwingt de precisie van kleuren in de framebuffer van de console om de volledige 8 bits van precisie te gebruiken per kanaal. Dit produceert mooiere gradienten, maar kan sommige kleuren er anders uit doen zien. Dit uitschakelen schakelt ook dithering uit, wat de transitie tussen kleuren er minder scherp uit kan laten zien door patronen om die pixels toe te passen. Veel spellen zijn compatibel met deze optie, maar er zijn er een aantal die dat niet zijn. Bij deze spellen zullen sommige effecten niet werken. Alleen van toepassing op hardware renderers.</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="84"/>
        <location filename="../enhancementsettingswidget.cpp" line="119"/>
        <location filename="../enhancementsettingswidget.cpp" line="122"/>
        <source>Checked</source>
        <translation>Aan</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="85"/>
        <source>Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. &lt;br&gt;Usually safe to enable, and only supported by the hardware renderers.</source>
        <translation>Schaalt het dither patroon naar de resolutieschaal van de ge-emuleerde GPU. Dit maakt het dither patroon minder duidelijk bij hogere resoluties.&lt;br&gt;Over het algemeen veilig om aan te zetten, alleen ondersteund door hardware renderers.</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="88"/>
        <source>Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. &lt;br&gt;For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. &lt;br&gt;For variable frame rate games, it may not affect the speed.</source>
        <translation>Gebruikt NTSC timings wanneer de console in PAL modus is. Dwingt PAL spellen om op 60fps af te spelen.&lt;br&gt;Spellen die een snelheid gebaseerd op de framerate hebben, zullen waarschijnlijk 17% sneller spelen.&lt;br&gt;Voor spellen met een variabele framerate zal dit de snelheid niet altijd beinvloeden.</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="94"/>
        <source>Force 4:3 For 24-bit Display</source>
        <translation>Forceer 4:3 voor 24-Bit scherm</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="95"/>
        <source>Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.</source>
        <translation>Schakelt terug naar 4:3 schermverhouding wanneer er 24-bit inhoud weergeven wordt, meestal FMVs.</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="96"/>
        <source>Chroma Smoothing For 24-Bit Display</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="97"/>
        <source>Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="100"/>
        <source>Texture Filtering</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="102"/>
        <source>Smooths out the blockiness of magnified textures on 3D object by using filtering. &lt;br&gt;Will have a greater effect on higher resolution scales. Only applies to the hardware renderers. &lt;br&gt;The JINC2 and especially xBR filtering modes are very demanding, and may not be worth the speed penalty.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="107"/>
        <source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. &lt;br&gt;For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. &lt;br&gt;&lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="112"/>
        <source>Use Software Renderer For Readbacks</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="113"/>
        <source>Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="123"/>
        <source>Uses perspective-correct interpolation for texture coordinates, straightening out warped textures. Requires geometry correction enabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="127"/>
        <source>Uses perspective-correct interpolation for vertex colors, which can improve visuals in some games, but cause rendering errors in others. Requires geometry correction enabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="131"/>
        <source>Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Other games may need a threshold adjustment.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="135"/>
        <source>Adds additional precision to PGXP data post-projection. May improve visuals in some games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="137"/>
        <source>Uses PGXP for all instructions, not just memory operations. Required for PGXP to correct wobble in some games, but has a very high performance cost.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="106"/>
        <source>Widescreen Hack</source>
        <translation>Breedbeeld hack</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="117"/>
        <source>Reduces &quot;wobbly&quot; polygons and &quot;warping&quot; textures that are common in PS1 games. &lt;br&gt;Only works with the hardware renderers. &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
        <translation>Vermindert &quot;wiebelige&quot; figuren en &quot;vervormde&quot; textures die vaak voorkomen in PS1 spellen.&lt;br&gt;Werkt alleen met hardware renderers.&lt;b&gt;&lt;u&gt;Kan incompatibel zijn met sommige spellen&lt;/u&gt;&lt;/b&gt;</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="120"/>
        <source>Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled.</source>
        <translation>Verhoogt de precisie van &apos;polygon culling&apos;, en vermindert het aantal gaten in geometrie. Vereist dat geometrie correctie is ingeschakeld.</translation>
    </message>
</context>
<context>
    <name>FolderSettingsWidget</name>
    <message>
        <location filename="../foldersettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="32"/>
        <source>Cache Directory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="41"/>
        <location filename="../foldersettingswidget.ui" line="81"/>
        <location filename="../foldersettingswidget.ui" line="121"/>
        <location filename="../foldersettingswidget.ui" line="161"/>
        <source>Browse...</source>
        <translation type="unfinished">Zoeken...</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="48"/>
        <location filename="../foldersettingswidget.ui" line="88"/>
        <location filename="../foldersettingswidget.ui" line="128"/>
        <location filename="../foldersettingswidget.ui" line="168"/>
        <source>Open...</source>
        <translation type="unfinished">Openen...</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="55"/>
        <location filename="../foldersettingswidget.ui" line="95"/>
        <location filename="../foldersettingswidget.ui" line="135"/>
        <location filename="../foldersettingswidget.ui" line="175"/>
        <source>Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="62"/>
        <source>Used for storing shaders and game list data.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="72"/>
        <source>Covers Directory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="102"/>
        <source>Used for storing covers in the game grid/Big Picture UIs.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="112"/>
        <source>Screenshots Directory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="142"/>
        <source>Used for screenshots.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="152"/>
        <source>Save States Directory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="182"/>
        <source>Used for storing save states.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>FullscreenUI</name>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6731"/>
        <source>${title}: Title of the game.
${filetitle}: Name component of the game&apos;s filename.
${serial}: Serial of the game.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6732"/>
        <source>-</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6733"/>
        <source>1 Frame</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6734"/>
        <source>10 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6735"/>
        <source>100% [60 FPS (NTSC) / 50 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6736"/>
        <source>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6737"/>
        <source>10x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6738"/>
        <source>10x (20x Speed)</source>
        <translation type="unfinished">10x (20x Snelheid)</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6739"/>
        <source>11x</source>
        <translation type="unfinished"></translation>
    </message>
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        <source>125% [75 FPS (NTSC) / 62 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6741"/>
        <source>12x</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>13x</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6743"/>
        <source>14x</source>
        <translation type="unfinished"></translation>
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        <location filename="../../core/fullscreen_ui.cpp" line="6744"/>
        <source>150% [90 FPS (NTSC) / 75 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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        <source>15x</source>
        <translation type="unfinished"></translation>
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        <source>16x</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6747"/>
        <source>175% [105 FPS (NTSC) / 87 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6748"/>
        <source>1x</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>2 Frames</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6750"/>
        <source>20% [12 FPS (NTSC) / 10 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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        <source>200% [120 FPS (NTSC) / 100 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6752"/>
        <source>250% [150 FPS (NTSC) / 125 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6753"/>
        <source>2x</source>
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        <translation type="unfinished">2x (Viervoudige Snelheid)</translation>
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        <translation type="unfinished"></translation>
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        <source>30% [18 FPS (NTSC) / 15 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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        <source>300% [180 FPS (NTSC) / 150 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6758"/>
        <source>350% [210 FPS (NTSC) / 175 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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        <source>3x</source>
        <translation type="unfinished"></translation>
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        <translation type="unfinished">3x (6x Snelheid)</translation>
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        <translation type="unfinished">3x (voor 720p)</translation>
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        <translation type="unfinished"></translation>
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        <source>40% [24 FPS (NTSC) / 20 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>400% [240 FPS (NTSC) / 200 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6765"/>
        <source>450% [270 FPS (NTSC) / 225 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>4x</source>
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        <translation type="unfinished">4x (8x Snelheid)</translation>
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    <message>
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        <source>5 Frames</source>
        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished">5x (10x Snelheid)</translation>
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        <translation type="unfinished">5x (voor 1080p)</translation>
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    <message>
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        <source>6 Frames</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>60% [36 FPS (NTSC) / 30 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6776"/>
        <source>600% [360 FPS (NTSC) / 300 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>6x</source>
        <translation type="unfinished"></translation>
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        <translation type="unfinished">6x (12x Snelheid)</translation>
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        <translation type="unfinished">6x (voor 1440p)</translation>
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    <message>
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        <source>7 Frames</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>70% [42 FPS (NTSC) / 35 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>700% [420 FPS (NTSC) / 350 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6783"/>
        <source>7x</source>
        <translation type="unfinished"></translation>
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        <translation type="unfinished">7x (14x Snelheid)</translation>
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    <message>
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        <source>8 Frames</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>80% [48 FPS (NTSC) / 40 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>800% [480 FPS (NTSC) / 400 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6788"/>
        <source>8x</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>8x (16x Speed)</source>
        <translation type="unfinished">8x (16x Snelheid)</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6790"/>
        <source>9 Frames</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6791"/>
        <source>90% [54 FPS (NTSC) / 45 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6792"/>
        <source>900% [540 FPS (NTSC) / 450 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6793"/>
        <source>9x</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6794"/>
        <source>9x (18x Speed)</source>
        <translation type="unfinished">9x (18x Snelheid)</translation>
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        <source>9x (for 4K)</source>
        <translation type="unfinished">6x (voor 1440p) {9x?} {4K?}</translation>
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        <translation type="unfinished"></translation>
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        <source>A resume save state created at %s was found.

Do you want to load this save and continue?</source>
        <translation type="unfinished"></translation>
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        <source>About DuckStation</source>
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        <translation type="unfinished"></translation>
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    <message>
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        <source>Achievements</source>
        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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    <message>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6854"/>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <source>Clears the mask/transparency bit in VRAM write dumps.</source>
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    <message>
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    <message>
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    <message>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6867"/>
        <source>Confirm Power Off</source>
        <translation type="unfinished">Bevestig uitschakelen</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6868"/>
        <source>Console Settings</source>
        <translation type="unfinished">Console Instellingen</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6869"/>
        <source>Contributor List: https://github.com/stenzek/duckstation/blob/master/CONTRIBUTORS.md</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6870"/>
        <source>Controller Port {}</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6871"/>
        <source>Controller Port {} Macros</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6872"/>
        <source>Controller Port {} Settings</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6873"/>
        <source>Controller Port {}{}</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6874"/>
        <source>Controller Port {}{} Macros</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6875"/>
        <source>Controller Port {}{} Settings</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6876"/>
        <source>Controller Settings</source>
        <translation type="unfinished">Controller Instellingen</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6877"/>
        <source>Controller Type</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6878"/>
        <source>Controller settings reset to default.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6879"/>
        <source>Controls</source>
        <translation type="unfinished">Bediening</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6880"/>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6881"/>
        <source>Controls the volume of the audio played on the host.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6882"/>
        <source>Copies the current global settings to this game.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6883"/>
        <source>Copies the global controller configuration to this game.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6884"/>
        <source>Copy Global Settings</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6885"/>
        <source>Copy Settings</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6886"/>
        <source>Cover Settings</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6887"/>
        <source>Covers Directory</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6888"/>
        <source>Create</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6889"/>
        <source>Create Memory Card</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6890"/>
        <source>Create Save State Backups</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6891"/>
        <source>Creates a new memory card file or folder.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6892"/>
        <source>Crop Mode</source>
        <translation type="unfinished">Knipmodus</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6893"/>
        <source>Culling Correction</source>
        <translation type="unfinished">Culling Correctie</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6894"/>
        <source>Current Game</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6895"/>
        <source>Debugging Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6896"/>
        <source>Default</source>
        <translation type="unfinished">Standaard</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6897"/>
        <source>Default Boot</source>
        <translation type="unfinished">Standaard Opstarten</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6898"/>
        <source>Default View</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6899"/>
        <source>Default: Disabled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6900"/>
        <source>Default: Enabled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6901"/>
        <source>Delete Save</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6902"/>
        <source>Delete State</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6903"/>
        <source>Depth Buffer</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6904"/>
        <source>Details</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6905"/>
        <source>Details unavailable for game not scanned in game list.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6906"/>
        <source>Determines how large the on-screen messages and monitor are.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6907"/>
        <source>Determines how much latency there is between the audio being picked up by the host API, and played through speakers.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6908"/>
        <source>Determines how much of the area typically not visible on a consumer TV set to crop/hide.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6909"/>
        <source>Determines how the emulated CPU executes instructions.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6910"/>
        <source>Determines how the emulated console&apos;s output is upscaled or downscaled to your monitor&apos;s resolution.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6911"/>
        <source>Determines quality of audio when not running at 100% speed.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6912"/>
        <source>Determines that field that the game list will be sorted by.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6913"/>
        <source>Determines the amount of audio buffered before being pulled by the host API.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6914"/>
        <source>Determines the emulated hardware type.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6915"/>
        <source>Determines the position on the screen when black borders must be added.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6916"/>
        <source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
        <translation type="unfinished">Bepaald of een prompt weergeven wordt wanneer het spel uitgeschakeld wordt met de sneltoets.</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6917"/>
        <source>Device Settings</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6918"/>
        <source>Disable All Enhancements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6919"/>
        <source>Disable Interlacing</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6920"/>
        <source>Disable Subdirectory Scanning</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6921"/>
        <source>Disabled</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6922"/>
        <source>Disables dithering and uses the full 8 bits per channel of color information.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6923"/>
        <source>Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, but others will break.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6924"/>
        <source>Discord Server</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6925"/>
        <source>Display FPS Limit</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6926"/>
        <source>Display Settings</source>
        <translation type="unfinished">Weergave Instellingen</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6927"/>
        <source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6928"/>
        <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6929"/>
        <source>Double-Click Toggles Fullscreen</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6930"/>
        <source>Download Covers</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6931"/>
        <source>Downloads covers from a user-specified URL template.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6932"/>
        <source>Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6933"/>
        <source>Downsampling</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6934"/>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6935"/>
        <source>Duck icon by icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6936"/>
        <source>DuckStation can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6937"/>
        <source>DuckStation is a free and open-source simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6938"/>
        <source>Dump Replaceable VRAM Writes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6939"/>
        <source>Emulation Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6940"/>
        <source>Emulation Speed</source>
        <translation type="unfinished">Snelheid Emulatie</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6941"/>
        <source>Enable 8MB RAM</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6942"/>
        <source>Enable Achievements</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6943"/>
        <source>Enable Discord Presence</source>
        <translation type="unfinished">Schakel Discord Aanzwezigheid In</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6944"/>
        <source>Enable Fast Boot</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6945"/>
        <source>Enable In-Game Overlays</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6946"/>
        <source>Enable Overclocking</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6947"/>
        <source>Enable PGXP Vertex Cache</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6948"/>
        <source>Enable Post Processing</source>
        <translation type="unfinished">Post-Processing Inschakelen</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6949"/>
        <source>Enable Recompiler Block Linking</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6950"/>
        <source>Enable Recompiler ICache</source>
        <translation type="unfinished">Recompiler ICache Aanzetten</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6951"/>
        <source>Enable Recompiler Memory Exceptions</source>
        <translation type="unfinished">Recompiler Memory Exceptions Aanzetten</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6952"/>
        <source>Enable Region Check</source>
        <translation type="unfinished">Regio Check Aanzetten</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6953"/>
        <source>Enable Rewinding</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6954"/>
        <source>Enable SDL Input Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6955"/>
        <source>Enable Subdirectory Scanning</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6956"/>
        <source>Enable TTY Logging</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6957"/>
        <source>Enable VRAM Write Texture Replacement</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6958"/>
        <source>Enable VSync</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6959"/>
        <source>Enable XInput Input Source</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6960"/>
        <source>Enable debugging when supported by the host&apos;s renderer API. Only for developer use.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6961"/>
        <source>Enables alignment and bus exceptions. Not needed for any known games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6962"/>
        <source>Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6963"/>
        <source>Enables an additional three controller slots on each port. Not supported in all games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6964"/>
        <source>Enables more precise frame pacing at the cost of battery life.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6965"/>
        <source>Enables the replacement of background textures in supported games.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6966"/>
        <source>Encore Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6967"/>
        <source>Enhancements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6968"/>
        <source>Ensures every frame generated is displayed for optimal pacing. Disable if you are having speed or sound issues.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6969"/>
        <source>Enter the name of the input profile you wish to create.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6970"/>
        <source>Enter the name of the memory card you wish to create.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6971"/>
        <source>Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6972"/>
        <source>Execution Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6973"/>
        <source>Exit</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6974"/>
        <source>Exit And Save State</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6975"/>
        <source>Exit Without Saving</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6976"/>
        <source>Exits the program.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6977"/>
        <source>Failed to copy text to clipboard.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6978"/>
        <source>Failed to create memory card &apos;{}&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6979"/>
        <source>Failed to delete save state.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6980"/>
        <source>Failed to delete {}.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6981"/>
        <source>Failed to load &apos;{}&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6982"/>
        <source>Failed to load shader {}. It may be invalid.
Error was:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6983"/>
        <source>Failed to save input profile &apos;{}&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6984"/>
        <source>Fast Boot</source>
        <translation type="unfinished">Snel Opstarten</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6985"/>
        <source>Fast Forward Speed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6986"/>
        <source>Fast Forward Volume</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6987"/>
        <source>File Size</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6988"/>
        <source>File Size: %.2f MB</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6989"/>
        <source>File Title</source>
        <translation type="unfinished">Bestandsnaam</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6990"/>
        <source>Force 4:3 For 24-Bit Display</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6991"/>
        <source>Force NTSC Timings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6992"/>
        <source>Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their &quot;normal&quot; speeds, while others will break.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6993"/>
        <source>Forces a full rescan of all games previously identified.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="6994"/>
        <source>Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.</source>
        <translation type="unfinished">Dempt de CD-DA en XA audio van de CD-ROM. Kan gebruikt worden om achtergrondmuziek uit te schakelen voor sommige spellen.</translation>
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        <location filename="../../core/fullscreen_ui.cpp" line="7127"/>
        <source>Performance enhancement - jumps directly between blocks instead of returning to the dispatcher.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7128"/>
        <source>Perspective Correct Colors</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7129"/>
        <source>Perspective Correct Textures</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7130"/>
        <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7131"/>
        <source>Port {} Controller Type</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7132"/>
        <source>Position</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7133"/>
        <source>Post-Processing Settings</source>
        <translation type="unfinished">Post-Processing Instellingen</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7134"/>
        <source>Post-processing chain cleared.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7135"/>
        <source>Post-processing shaders reloaded.</source>
        <translation type="unfinished">Post-processing shaders herladen.</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7136"/>
        <source>Preload Images to RAM</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7137"/>
        <source>Preload Replacement Textures</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7138"/>
        <source>Presents frames on a background thread when fast forwarding or vsync is disabled.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7139"/>
        <source>Preserve Projection Precision</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7140"/>
        <source>Prevents the emulator from producing any audible sound.</source>
        <translation type="unfinished">Zorgt ervoor dat de emulator geen geluid meer produceert.</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7141"/>
        <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7142"/>
        <source>Provides vibration and LED control support over Bluetooth.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7143"/>
        <source>Push a controller button or axis now.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7144"/>
        <source>Quick Save</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7145"/>
        <source>RAIntegration is being used instead of the built-in achievements implementation.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7146"/>
        <source>Read Speedup</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7147"/>
        <source>Readahead Sectors</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7148"/>
        <source>Recompiler Fast Memory Access</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7149"/>
        <source>Reduces &quot;wobbly&quot; polygons by attempting to preserve the fractional component through memory transfers.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7150"/>
        <source>Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7151"/>
        <source>Reduces polygon Z-fighting through depth testing. Low compatibility with games.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7152"/>
        <source>Region</source>
        <translation type="unfinished">Regio</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7153"/>
        <source>Region: </source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7154"/>
        <source>Release Date: %s</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7155"/>
        <source>Reload Shaders</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7156"/>
        <source>Reloads the shaders from disk, applying any changes.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7157"/>
        <source>Remove From Chain</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7158"/>
        <source>Remove From List</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7159"/>
        <source>Removed stage {} ({}).</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7160"/>
        <source>Removes this shader from the chain.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7161"/>
        <source>Renames existing save states when saving to a backup file.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7162"/>
        <source>Rendering</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7163"/>
        <source>Replaces these settings with a previously saved input profile.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7164"/>
        <source>Rescan All Games</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7165"/>
        <source>Reset Memory Card Directory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7166"/>
        <source>Reset Play Time</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7167"/>
        <source>Reset Settings</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7168"/>
        <source>Reset System</source>
        <translation type="unfinished">Systeem Resetten</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7169"/>
        <source>Resets all configuration to defaults (including bindings).</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7170"/>
        <source>Resets memory card directory to default (user directory).</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7171"/>
        <source>Resolution change will be applied after restarting.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7172"/>
        <source>Restores the state of the system prior to the last state loaded.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7173"/>
        <source>Resume</source>
        <translation type="unfinished">Hervatten</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7174"/>
        <source>Resume Game</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7175"/>
        <source>Reverses the game list sort order from the default (usually ascending to descending).</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7176"/>
        <source>Rewind Save Frequency</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7177"/>
        <source>Rewind Save Slots</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7178"/>
        <source>Rewind for {0} frames, lasting {1:.2f} seconds will require up to {2} MB of RAM and {3} MB of VRAM.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7179"/>
        <source>Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7180"/>
        <source>Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7181"/>
        <source>Rich presence inactive or unsupported.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7182"/>
        <source>Runahead</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7183"/>
        <source>Runahead/Rewind</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7184"/>
        <source>Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7185"/>
        <source>SDL DualShock 4 / DualSense Enhanced Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7186"/>
        <source>Save Profile</source>
        <translation type="unfinished">Profiel Opslaan</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7187"/>
        <source>Save Screenshot</source>
        <translation type="unfinished">Schermafbeelding Opslaan</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7188"/>
        <source>Save State</source>
        <translation type="unfinished">Sla Staat Op</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7189"/>
        <source>Save State On Exit</source>
        <translation type="unfinished">Save State bij sluiten</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7190"/>
        <source>Saved {:%c}</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7191"/>
        <source>Saves screenshots at internal render resolution and without postprocessing.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7192"/>
        <source>Saves state periodically so you can rewind any mistakes while playing.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7193"/>
        <source>Scaled Dithering</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7194"/>
        <source>Scales internal VRAM resolution by the specified multiplier. Some games require 1x VRAM resolution.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7195"/>
        <source>Scales the dithering pattern with the internal rendering resolution, making it less noticeable. Usually safe to enable.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7196"/>
        <source>Scaling</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7197"/>
        <source>Scan For New Games</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7198"/>
        <source>Scanning Subdirectories</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7199"/>
        <source>Screen Display</source>
        <translation type="unfinished">Schermweergave</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7200"/>
        <source>Search Directories</source>
        <translation type="unfinished">Doorzoek Folders</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7201"/>
        <source>Seek Speedup</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7202"/>
        <source>Select Device</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7203"/>
        <source>Select Disc Image</source>
        <translation type="unfinished">Selecteer Disc Image</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7204"/>
        <source>Select Macro {} Binds</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7205"/>
        <source>Selects the GPU to use for rendering.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7206"/>
        <source>Selects the percentage of the normal clock speed the emulated hardware will run at.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7207"/>
        <source>Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7208"/>
        <source>Selects the resolution to use in fullscreen modes.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7209"/>
        <source>Selects the view that the game list will open to.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7210"/>
        <source>Serial</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7211"/>
        <source>Session: {}</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7212"/>
        <source>Set Input Binding</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7213"/>
        <source>Set VRAM Write Dump Alpha Channel</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7214"/>
        <source>Sets a threshold for discarding precise values when exceeded. May help with glitches in some games.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7215"/>
        <source>Sets a threshold for discarding the emulated depth buffer. May help in some games.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7216"/>
        <source>Sets the fast forward speed. It is not guaranteed that this speed will be reached on all systems.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7217"/>
        <source>Sets the target emulation speed. It is not guaranteed that this speed will be reached on all systems.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7218"/>
        <source>Sets the turbo speed. It is not guaranteed that this speed will be reached on all systems.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7219"/>
        <source>Sets the verbosity of messages logged. Higher levels will log more messages.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7220"/>
        <source>Sets which sort of memory card image will be used for slot {}.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7221"/>
        <source>Setting {} binding {}.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7222"/>
        <source>Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7223"/>
        <source>Settings and Operations</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7224"/>
        <source>Shader {} added as stage {}.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7225"/>
        <source>Shared Card Name</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7226"/>
        <source>Show CPU Usage</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7227"/>
        <source>Show Controller Input</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7228"/>
        <source>Show Enhancement Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7229"/>
        <source>Show FPS</source>
        <translation type="unfinished">FPS Tonen</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7230"/>
        <source>Show Frame Times</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7231"/>
        <source>Show GPU Usage</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7232"/>
        <source>Show OSD Messages</source>
        <translation type="unfinished">Toon OSD Berichten</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7233"/>
        <source>Show Resolution</source>
        <translation type="unfinished">Resolutie Tonen</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7234"/>
        <source>Show Speed</source>
        <translation type="unfinished">Toon Snelheid</translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7235"/>
        <source>Show Status Indicators</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7236"/>
        <source>Shows a visual history of frame times in the upper-left corner of the display.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7237"/>
        <source>Shows enhancement settings in the bottom-right corner of the screen.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7238"/>
        <source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7239"/>
        <source>Shows on-screen-display messages when events occur.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7240"/>
        <source>Shows persistent icons when turbo is active or when paused.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7241"/>
        <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7242"/>
        <source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
        <translation type="unfinished">Toont de huidige emulatie-snelheid in de rechter bovenhoek van het scherm als percentage.</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7243"/>
        <source>Shows the current rendering resolution of the system in the top-right corner of the display.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7244"/>
        <source>Shows the game you are currently playing as part of your profile in Discord.</source>
        <translation type="unfinished">Toont het spel dat je nu aan het spelen bent als deel van je profiel op Discord.</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7245"/>
        <source>Shows the host&apos;s CPU usage based on threads in the top-right corner of the display.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7246"/>
        <source>Shows the host&apos;s GPU usage in the top-right corner of the display.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7247"/>
        <source>Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
        <translation type="unfinished">Toont het aantal frames (of v-syncs) per seconde in de rechter bovenhoek van het scherm.</translation>
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    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7248"/>
        <source>Simulates the CPU&apos;s instruction cache in the recompiler. Can help with games running too fast.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7249"/>
        <source>Simulates the region check present in original, unmodified consoles.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7250"/>
        <source>Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7251"/>
        <source>Slow Boot</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/fullscreen_ui.cpp" line="7252"/>
        <source>Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers.</source>
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    <message>
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    <message>
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    <message>
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    <message>
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        <source>When enabled and logged in, DuckStation will scan for achievements on startup.</source>
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    <message>
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        <source>When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.</source>
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    <message>
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        <source>When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.</source>
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    <message>
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    <message>
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    <message>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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Scanning recursively takes more time, but will identify files in subdirectories.</source>
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Recursief doorzoeken kost meer tijd, maar zal bestanden in subfolders vinden.</translation>
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        <translation type="unfinished">Pad van de afbeelding:</translation>
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        <location filename="../gamesummarywidget.cpp" line="78"/>
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        <location filename="../gamesummarywidget.cpp" line="126"/>
        <location filename="../gamesummarywidget.cpp" line="127"/>
        <location filename="../gamesummarywidget.cpp" line="128"/>
        <location filename="../gamesummarywidget.cpp" line="129"/>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <source>Failed to open CD image for hashing.</source>
        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <source>Search on Redump.org</source>
        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <location filename="../generalsettingswidget.cpp" line="75"/>
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        <translation>Starten in volledig scherm</translation>
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        <location filename="../generalsettingswidget.cpp" line="92"/>
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        <location filename="../generalsettingswidget.cpp" line="97"/>
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        <translation>Per-spel instellingen toepassen</translation>
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        <location filename="../generalsettingswidget.cpp" line="100"/>
        <source>Automatically Load Cheats</source>
        <translation>Automatisch cheats inladen</translation>
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        <location filename="../generalsettingswidget.cpp" line="72"/>
        <location filename="../generalsettingswidget.cpp" line="77"/>
        <location filename="../generalsettingswidget.cpp" line="80"/>
        <location filename="../generalsettingswidget.cpp" line="83"/>
        <location filename="../generalsettingswidget.cpp" line="97"/>
        <location filename="../generalsettingswidget.cpp" line="108"/>
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        <source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
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        <location filename="../generalsettingswidget.cpp" line="73"/>
        <source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
        <translation>Slaat automatisch de staat van de emulator op wanneer hij uitgeschakeld of gesloten wordt. Je kan dan de volgende keer direct verder van waar je bent gestopt.</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="75"/>
        <location filename="../generalsettingswidget.cpp" line="86"/>
        <location filename="../generalsettingswidget.cpp" line="88"/>
        <location filename="../generalsettingswidget.cpp" line="92"/>
        <location filename="../generalsettingswidget.cpp" line="100"/>
        <location filename="../generalsettingswidget.cpp" line="102"/>
        <source>Unchecked</source>
        <translation>Uit</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="76"/>
        <source>Automatically switches to fullscreen mode when a game is started.</source>
        <translation>Schakelt automatisch over naar volledig scherm wanneer een spel wordt gestart.</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="78"/>
        <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="81"/>
        <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="84"/>
        <source>Renders the display of the simulated console to the main window of the application, over the game list. If checked, the display will render in a separate window.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="101"/>
        <source>Automatically loads and applies cheats on game start.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="116"/>
        <source>%1 (%2)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="87"/>
        <source>Pauses the emulator when a game is started.</source>
        <translation>Pauseert de emulator wanneer een spel wordt gestart.</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="89"/>
        <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="93"/>
        <source>When enabled, memory cards and controllers will be overwritten when save states are loaded. This can result in lost saves, and controller type mismatches. For deterministic save states, enable this option, otherwise leave disabled.</source>
        <translation>Wanneer dit aan staat, zal de staat van geheugenkaarten en controllers overschreven worden wanneer save states geladen worden. Dit kan resulteren in een verlies van saves, en verkeerde controller types. Voor deterministische save states, schakel dit in, laat het anders uitgeschakeld.</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="98"/>
        <source>When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should leave this option enabled except when testing enhancements with incompatible games.</source>
        <translation>Wanneer dit ingeschakeld is, zullen per-spel instellingen worden toegepast, en incompatibele verbeteringen worden uitgeschakeld. Je kan deze optie het best aan laten, behalve als je verbeteringen wilt testen met incompatiebele spellen.</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="101"/>
        <location filename="../generalsettingswidget.cpp" line="102"/>
        <source>Enable Discord Presence</source>
        <translation>Schakel Discord Aanzwezigheid In</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="103"/>
        <source>Shows the game you are currently playing as part of your profile in Discord.</source>
        <translation>Toont het spel dat je nu aan het spelen bent als deel van je profiel op Discord.</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="199"/>
        <location filename="../generalsettingswidget.cpp" line="108"/>
        <source>Enable Automatic Update Check</source>
        <translation>Schakel Automatisch Updates Checken In</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="109"/>
        <source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
        <translation>Controleert automatisch of er nieuwe updates zijn bij het opstarten. Opdates kunnen naar later uitgesteld worden, of volledig genegeerd worden.</translation>
    </message>
</context>
<context>
    <name>GunCon</name>
    <message>
        <location filename="../../core/guncon.cpp" line="276"/>
        <source>Trigger</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="277"/>
        <source>Shoot Offscreen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="278"/>
        <source>A</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="279"/>
        <source>B</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="281"/>
        <source>Relative Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="282"/>
        <source>Relative Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="283"/>
        <source>Relative Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="284"/>
        <source>Relative Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="291"/>
        <source>Crosshair Image Path</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="292"/>
        <source>Path to an image to use as a crosshair/cursor.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="294"/>
        <source>Crosshair Image Scale</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="295"/>
        <source>Scale of crosshair image on screen.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="297"/>
        <source>Cursor Color</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="298"/>
        <source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="301"/>
        <source>X Scale</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="302"/>
        <source>Scales X coordinates relative to the center of the screen.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>HostInterface</name>
    <message>
        <location filename="../../core/bios.cpp" line="298"/>
        <source>Failed to load configured BIOS file &apos;%s&apos;</source>
        <translation>Fout bij het laden van een geconfigureerd BIOS bestand: &apos;%s&apos;</translation>
    </message>
    <message>
        <location filename="../../core/bios.cpp" line="353"/>
        <source>No BIOS image found for %s region</source>
        <translation>Geen BIOS image gevonden voor %s-regio</translation>
    </message>
</context>
<context>
    <name>Hotkeys</name>
    <message>
        <location filename="../../core/hotkeys.cpp" line="137"/>
        <location filename="../../core/hotkeys.cpp" line="144"/>
        <location filename="../../core/hotkeys.cpp" line="151"/>
        <location filename="../../core/hotkeys.cpp" line="157"/>
        <location filename="../../core/hotkeys.cpp" line="163"/>
        <location filename="../../core/hotkeys.cpp" line="170"/>
        <location filename="../../core/hotkeys.cpp" line="176"/>
        <location filename="../../core/hotkeys.cpp" line="182"/>
        <location filename="../../core/hotkeys.cpp" line="189"/>
        <location filename="../../core/hotkeys.cpp" line="196"/>
        <location filename="../../core/hotkeys.cpp" line="202"/>
        <source>General</source>
        <translation>Algemeen</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="144"/>
        <source>Fast Forward</source>
        <translation>Doorspoelen</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="152"/>
        <source>Toggle Fast Forward</source>
        <translation>Doorspoelen aan/uitzetten</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="170"/>
        <source>Toggle Fullscreen</source>
        <translation>Volledig scherm aan/uitzetten</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="176"/>
        <source>Toggle Pause</source>
        <translation>Pauze aan/uitzetten</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="182"/>
        <source>Power Off System</source>
        <translation>Systeem Uitzetten</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="209"/>
        <source>Reset System</source>
        <translation>Systeem Resetten</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="189"/>
        <source>Save Screenshot</source>
        <translation>Schermafbeelding Opslaan</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="121"/>
        <source>You cannot pause until another {:.1f} seconds have passed.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="137"/>
        <source>Open Pause Menu</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="157"/>
        <source>Turbo</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="163"/>
        <source>Toggle Turbo</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="197"/>
        <source>Open Achievement List</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="203"/>
        <source>Open Leaderboard List</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="209"/>
        <location filename="../../core/hotkeys.cpp" line="214"/>
        <location filename="../../core/hotkeys.cpp" line="225"/>
        <location filename="../../core/hotkeys.cpp" line="232"/>
        <location filename="../../core/hotkeys.cpp" line="239"/>
        <location filename="../../core/hotkeys.cpp" line="246"/>
        <location filename="../../core/hotkeys.cpp" line="252"/>
        <location filename="../../core/hotkeys.cpp" line="259"/>
        <location filename="../../core/hotkeys.cpp" line="287"/>
        <location filename="../../core/hotkeys.cpp" line="299"/>
        <location filename="../../core/hotkeys.cpp" line="311"/>
        <source>System</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="214"/>
        <source>Change Disc</source>
        <translation type="unfinished">Wissel Disc</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="226"/>
        <source>Swap Memory Card Slots</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="232"/>
        <source>Frame Step</source>
        <translation>Frame Stap</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="239"/>
        <source>Rewind</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="246"/>
        <source>Toggle Cheats</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="252"/>
        <source>Toggle Patch Codes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="260"/>
        <source>Toggle Clock Speed Control (Overclocking)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="288"/>
        <source>Increase Emulation Speed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="300"/>
        <source>Decrease Emulation Speed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="312"/>
        <source>Reset Emulation Speed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="323"/>
        <location filename="../../core/hotkeys.cpp" line="329"/>
        <location filename="../../core/hotkeys.cpp" line="357"/>
        <location filename="../../core/hotkeys.cpp" line="363"/>
        <location filename="../../core/hotkeys.cpp" line="369"/>
        <location filename="../../core/hotkeys.cpp" line="375"/>
        <location filename="../../core/hotkeys.cpp" line="381"/>
        <location filename="../../core/hotkeys.cpp" line="391"/>
        <location filename="../../core/hotkeys.cpp" line="397"/>
        <location filename="../../core/hotkeys.cpp" line="418"/>
        <source>Graphics</source>
        <translation>Video</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="324"/>
        <source>Toggle Software Rendering</source>
        <translation>Software rendering aan/uitzetten</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="329"/>
        <source>Toggle PGXP</source>
        <translation>PGXP aan/uitzetten</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="358"/>
        <source>Increase Resolution Scale</source>
        <translation>Resolutieschaal verhogen</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="364"/>
        <source>Decrease Resolution Scale</source>
        <translation>Resolutieschaal verlagen</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="370"/>
        <source>Toggle Post-Processing</source>
        <translation>Post-Processing aan/uitzetten</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="376"/>
        <source>Reload Post Processing Shaders</source>
        <translation>Post-Processing shaders herladen</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="382"/>
        <source>Reload Texture Replacements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="391"/>
        <source>Toggle Widescreen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="398"/>
        <source>Toggle PGXP Depth Buffer</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="418"/>
        <source>Toggle PGXP CPU Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="509"/>
        <location filename="../../core/hotkeys.cpp" line="514"/>
        <location filename="../../core/hotkeys.cpp" line="519"/>
        <location filename="../../core/hotkeys.cpp" line="524"/>
        <location filename="../../core/hotkeys.cpp" line="529"/>
        <location filename="../../core/hotkeys.cpp" line="538"/>
        <location filename="../../core/hotkeys.cpp" line="545"/>
        <location filename="../../core/hotkeys.cpp" line="551"/>
        <source>Save States</source>
        <translation>Save States</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="510"/>
        <source>Load From Selected Slot</source>
        <translation>Laden vanaf geselecteerde positie</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="515"/>
        <source>Save To Selected Slot</source>
        <translation>Opslaan naar geselecteerde positie</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="520"/>
        <source>Select Previous Save Slot</source>
        <translation>Selecteer vorige save state positie</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="525"/>
        <source>Select Next Save Slot</source>
        <translation>Selecteer volgende save state positite</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="530"/>
        <source>Save State and Select Next Slot</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Undo Load State</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Load Game State 1</source>
        <translation>Laad Game State 1</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="559"/>
        <source>Load Game State 2</source>
        <translation>Laad Game State 2</translation>
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    <message>
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        <source>Load Game State 3</source>
        <translation>Laad Game State 3</translation>
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    <message>
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        <source>Load Game State 4</source>
        <translation>Laad Game State 4</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="565"/>
        <source>Load Game State 5</source>
        <translation>Laad Game State 5</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="567"/>
        <source>Load Game State 6</source>
        <translation>Laad Game State 6</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="569"/>
        <source>Load Game State 7</source>
        <translation>Laad Game State 7</translation>
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    <message>
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        <source>Load Game State 8</source>
        <translation>Laad Game State 8</translation>
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    <message>
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        <source>Load Game State 9</source>
        <translation>Laad Game State 9</translation>
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    <message>
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        <source>Load Game State 10</source>
        <translation>Laad Game State 10</translation>
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    <message>
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        <source>Save Game State 1</source>
        <translation>Sla Game State 1 Op</translation>
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    <message>
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        <source>Save Game State 2</source>
        <translation>Sla Game State 2 Op</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="562"/>
        <source>Save Game State 3</source>
        <translation>Sla Game State 3 Op</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="564"/>
        <source>Save Game State 4</source>
        <translation>Sla Game State 4 Op</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="566"/>
        <source>Save Game State 5</source>
        <translation>Sla Game State 5 Op</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="568"/>
        <source>Save Game State 6</source>
        <translation>Sla Game State 6 Op</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="570"/>
        <source>Save Game State 7</source>
        <translation>Sla Game State 7 Op</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="572"/>
        <source>Save Game State 8</source>
        <translation>Sla Game State 8 Op</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="574"/>
        <source>Save Game State 9</source>
        <translation>Sla Game State 9 Op</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="576"/>
        <source>Save Game State 10</source>
        <translation>Sla Game State 10 Op</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="578"/>
        <source>Load Global State 1</source>
        <translation>Laad Globale Staat 1</translation>
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    <message>
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        <source>Load Global State 2</source>
        <translation>Laad Globale Staat 2</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="582"/>
        <source>Load Global State 3</source>
        <translation>Laad Globale Staat 3</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="584"/>
        <source>Load Global State 4</source>
        <translation>Laad Globale Staat 4</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="586"/>
        <source>Load Global State 5</source>
        <translation>Laad Globale Staat 5</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="588"/>
        <source>Load Global State 6</source>
        <translation>Laad Globale Staat 6</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="590"/>
        <source>Load Global State 7</source>
        <translation>Laad Globale Staat 7</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="592"/>
        <source>Load Global State 8</source>
        <translation>Laad Globale Staat 8</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="594"/>
        <source>Load Global State 9</source>
        <translation>Laad Globale Staat 9</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="596"/>
        <source>Load Global State 10</source>
        <translation>Laad Globale Staat 10</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="579"/>
        <source>Save Global State 1</source>
        <translation>Sla Globale Staat 1 Op</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="581"/>
        <source>Save Global State 2</source>
        <translation>Sla Globale Staat 2 Op</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="583"/>
        <source>Save Global State 3</source>
        <translation>Sla Globale Staat 3 Op</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="585"/>
        <source>Save Global State 4</source>
        <translation>Sla Globale Staat 4 Op</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="587"/>
        <source>Save Global State 5</source>
        <translation>Sla Globale Staat 5 Op</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="589"/>
        <source>Save Global State 6</source>
        <translation>Sla Globale Staat 6 Op</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="591"/>
        <source>Save Global State 7</source>
        <translation>Sla Globale Staat 7 Op</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="593"/>
        <source>Save Global State 8</source>
        <translation>Sla Globale Staat 8 Op</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="595"/>
        <source>Save Global State 9</source>
        <translation>Sla Globale Staat 9 Op</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="597"/>
        <source>Save Global State 10</source>
        <translation>Sla Globale Staat 10 Op</translation>
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    <message>
        <location filename="../../core/hotkeys.cpp" line="448"/>
        <location filename="../../core/hotkeys.cpp" line="467"/>
        <location filename="../../core/hotkeys.cpp" line="479"/>
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        <location filename="../mainwindow.ui" line="859"/>
        <source>Game &amp;List</source>
        <translation>Game &amp;Lijst</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="867"/>
        <source>System &amp;Display</source>
        <translation>Systeemweergave (&amp;D)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="879"/>
        <source>Game &amp;Properties</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="884"/>
        <source>Memory &amp;Card Editor</source>
        <translation>Geheugenkaart Bewerker (&amp;C)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="889"/>
        <source>C&amp;heat Manager</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="894"/>
        <source>CPU D&amp;ebugger</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="911"/>
        <source>Game &amp;Grid</source>
        <translation>Spel Rooster (&amp;G)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="922"/>
        <source>Show Titles (Grid View)</source>
        <translation>Toon Titels (Roosterweergave)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="927"/>
        <source>Zoom &amp;In (Grid View)</source>
        <translation>Zoom &amp;In (Roosterweergave)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="930"/>
        <source>Ctrl++</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="935"/>
        <source>Zoom &amp;Out (Grid View)</source>
        <translation>Zoom Uit (Roosterweergave) (&amp;O)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="938"/>
        <source>Ctrl+-</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="943"/>
        <source>Refresh &amp;Covers (Grid View)</source>
        <translation>Ververs &amp;Covers (Roosterweergave)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="948"/>
        <source>Open Memory Card Directory...</source>
        <translation>Open Geheugenkaart Folder...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="953"/>
        <source>Open Data Directory...</source>
        <translation>Open Data Folder...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="62"/>
        <source>All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psf *.minipsf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.exe *.psexe *.ps-exe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="305"/>
        <location filename="../mainwindow.cpp" line="1103"/>
        <location filename="../mainwindow.cpp" line="1382"/>
        <source>Error</source>
        <translation type="unfinished">Fout</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="305"/>
        <source>Failed to get window info from widget</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="553"/>
        <source>Paused</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="661"/>
        <location filename="../mainwindow.cpp" line="1200"/>
        <source>Select Disc Image</source>
        <translation>Selecteer Disc Image</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="676"/>
        <source>Could not find any CD-ROM devices. Please ensure you have a CD-ROM drive connected and sufficient permissions to access it.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="690"/>
        <source>%1 (%2)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="694"/>
        <source>Select disc drive:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="802"/>
        <source>Resume (%1)</source>
        <translation type="unfinished">Hervatten (%1)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="809"/>
        <location filename="../mainwindow.cpp" line="934"/>
        <location filename="../mainwindow.cpp" line="973"/>
        <source>Game Save %1 (%2)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="818"/>
        <source>Edit Memory Cards...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="874"/>
        <source>Delete Save States...</source>
        <translation type="unfinished">Save States Verwijderen...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="880"/>
        <source>Confirm Save State Deletion</source>
        <translation type="unfinished">Bevestig Save State Verwijdering</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="881"/>
        <source>Are you sure you want to delete all save states for %1?

The saves will not be recoverable.</source>
        <translation type="unfinished">Weet je zeker dat je alle save states voor %1 wilt verwijderen?

De saves zullen niet te herstellen zijn.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="918"/>
        <source>Load From File...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="920"/>
        <location filename="../mainwindow.cpp" line="962"/>
        <source>Select Save State File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="920"/>
        <location filename="../mainwindow.cpp" line="962"/>
        <source>Save States (*.sav)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="926"/>
        <source>Undo Load State</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="934"/>
        <location filename="../mainwindow.cpp" line="973"/>
        <source>Game Save %1 (Empty)</source>
        <translation type="unfinished">Game Save %1 (Leeg)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="940"/>
        <location filename="../mainwindow.cpp" line="979"/>
        <source>Global Save %1 (%2)</source>
        <translation type="unfinished">Globale Save %1 (%2)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="940"/>
        <location filename="../mainwindow.cpp" line="979"/>
        <source>Global Save %1 (Empty)</source>
        <translation type="unfinished">Globale Save %1 (Leeg)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="957"/>
        <source>Save To File...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1022"/>
        <source>&amp;Enabled Cheats</source>
        <translation type="unfinished">Cheats Ing&amp;eschakeld</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1024"/>
        <source>&amp;Apply Cheats</source>
        <translation type="unfinished">Cheats Toep&amp;assen</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1078"/>
        <source>Load Resume State</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1079"/>
        <source>A resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1084"/>
        <source>Fresh Boot</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1085"/>
        <source>Delete And Boot</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1104"/>
        <source>Failed to delete save state file &apos;%1&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1161"/>
        <source>Confirm Disc Change</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1162"/>
        <source>Do you want to swap discs or boot the new image (via system reset)?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1164"/>
        <source>Swap Disc</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1165"/>
        <source>Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1166"/>
        <source>Cancel</source>
        <translation type="unfinished">Annuleren</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1185"/>
        <source>Start Disc</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1250"/>
        <location filename="../mainwindow.cpp" line="2806"/>
        <source>Cheat Manager</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1266"/>
        <source>Stop Big Picture Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1267"/>
        <source>Exit Big Picture</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1382"/>
        <source>You must select a disc to change discs.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1418"/>
        <source>Properties...</source>
        <translation>Eigenschappen...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1422"/>
        <source>Open Containing Directory...</source>
        <translation>Open Bestandslocatie...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1427"/>
        <source>Set Cover Image...</source>
        <translation>Stel Cover Afbeelding In...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1437"/>
        <source>Default Boot</source>
        <translation>Standaard Opstarten</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1440"/>
        <source>Fast Boot</source>
        <translation>Snel Opstarten</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1446"/>
        <source>Full Boot</source>
        <translation>Volledig Opstarten</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1454"/>
        <source>Boot and Debug</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1474"/>
        <source>Exclude From List</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1477"/>
        <source>Reset Play Time</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1481"/>
        <source>Add Search Directory...</source>
        <translation>Voeg Zoekfolder Toe...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1490"/>
        <source>Select Cover Image</source>
        <translation>Selecteer Cover Afbeelding</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1508"/>
        <source>Cover Already Exists</source>
        <translation>Cover Bestaat Al</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1509"/>
        <source>A cover image for this game already exists, do you wish to replace it?</source>
        <translation>Er is al een coverafbeelding voor dit spel, wil je deze vervangen?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1504"/>
        <location filename="../mainwindow.cpp" line="1518"/>
        <location filename="../mainwindow.cpp" line="1523"/>
        <location filename="../mainwindow.cpp" line="1528"/>
        <source>Copy Error</source>
        <translation>Fout bij het kopieren</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1490"/>
        <source>All Cover Image Types (*.jpg *.jpeg *.png *.webp)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1504"/>
        <source>You must select a different file to the current cover image.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1518"/>
        <source>Failed to remove existing cover &apos;%1&apos;</source>
        <translation>Kon de huidige cover niet verwijderen &apos;%1&apos;</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1523"/>
        <source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
        <translation>Kon niet kopieren van &apos;%1&apos; naar &apos;%2&apos;</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1528"/>
        <source>Failed to remove &apos;%1&apos;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1537"/>
        <source>Confirm Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1538"/>
        <source>Are you sure you want to reset the play time for &apos;%1&apos;?

This action cannot be undone.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1681"/>
        <source>%1x Scale</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2096"/>
        <location filename="../mainwindow.cpp" line="2103"/>
        <location filename="../mainwindow.cpp" line="2112"/>
        <source>Destination File</source>
        <translation>Doelbestand</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2096"/>
        <location filename="../mainwindow.cpp" line="2112"/>
        <source>Binary Files (*.bin)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2104"/>
        <source>Binary Files (*.bin);;PNG Images (*.png)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="14"/>
        <source>Native</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="15"/>
        <source>Fusion</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="16"/>
        <source>Dark Fusion (Gray)</source>
        <translation>Dark Fusion (Grijs)</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="17"/>
        <source>Dark Fusion (Blue)</source>
        <translation>Dark Fusion (Blauw)</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="18"/>
        <source>QDarkStyle</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2623"/>
        <source>Confirm Shutdown</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2624"/>
        <source>Are you sure you want to shut down the virtual machine?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2626"/>
        <source>Save State For Resume</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2700"/>
        <location filename="../mainwindow.cpp" line="2705"/>
        <location filename="../mainwindow.cpp" line="2730"/>
        <location filename="../mainwindow.cpp" line="2739"/>
        <source>Memory Card Not Found</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2701"/>
        <source>Memory card &apos;%1&apos; does not exist. Do you want to create an empty memory card?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2706"/>
        <source>Failed to create memory card &apos;%1&apos;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2731"/>
        <location filename="../mainwindow.cpp" line="2740"/>
        <source>Memory card &apos;%1&apos; could not be found. Try starting the game and saving to create it.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2756"/>
        <source>RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2804"/>
        <source>Do not show again</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2808"/>
        <source>Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted saves. By using the cheat manager, you agree that it is an unsupported configuration, and we will not provide you with any assistance when games break.

Cheats persist through save states even after being disabled, please remember to reset/reboot the game after turning off any codes.

Are you sure you want to continue?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2883"/>
        <source>Updater Error</source>
        <translation>Updater Fout</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2889"/>
        <source>&lt;p&gt;Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please follow the instructions under &quot;Downloading and Running&quot; at the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/stenzek/duckstation/&quot;&gt;https://github.com/stenzek/duckstation/&lt;/a&gt;&lt;/p&gt;</source>
        <translation>&lt;p&gt;Excuus, u probeert een EendStation versie te updaten die niet een offciele GitHub release is. Om incompatibiliteit te voorkomen, is de automatische updater alleen ingeschakeld voor officiele releases.&lt;/p&gt;&lt;p&gt;Om een officiele release te verkrijgen, volg a.u.b. de instructies onder het kopje &quot;Downloading and Running&quot; in de onderstaande link:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/stenzek/duckstation/&quot;&gt;https://github.com/stenzek/duckstation/&lt;/a&gt;&lt;/p&gt;</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2895"/>
        <source>Automatic updating is not supported on the current platform.</source>
        <translation>Automatisch updaten is niet ondersteund op het huidige platform.</translation>
    </message>
</context>
<context>
    <name>MemoryCardEditorDialog</name>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="14"/>
        <source>Memory Card Editor</source>
        <translation>Geheugenkaart Bewerken</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="48"/>
        <location filename="../memorycardeditorwindow.ui" line="202"/>
        <source>Title</source>
        <translation>Titel</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="53"/>
        <location filename="../memorycardeditorwindow.ui" line="207"/>
        <source>File Name</source>
        <translation>Bestandsnaam</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="58"/>
        <location filename="../memorycardeditorwindow.ui" line="212"/>
        <source>Blocks</source>
        <translation>Blokken</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="68"/>
        <location filename="../memorycardeditorwindow.ui" line="144"/>
        <source>Memory Card:</source>
        <translation>Geheugenkaart:</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="82"/>
        <location filename="../memorycardeditorwindow.ui" line="154"/>
        <source>New...</source>
        <translation>Nieuw...</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.ui" line="93"/>
        <location filename="../memorycardeditorwindow.ui" line="165"/>
        <source>Open...</source>
        <translation type="unfinished">Openen...</translation>
    </message>
</context>
<context>
    <name>MemoryCardEditorWindow</name>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="15"/>
        <source>All Memory Card Types (*.mcd *.mcr *.mc *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="18"/>
        <source>All Importable Memory Card Types (*.mcd *.mcr *.mc *.gme)</source>
        <translation type="unfinished">Alle Importeerbare Geheugenkaarten (*.mcd *.mcr *.mc *.gme)</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="20"/>
        <source>Single Save Files (*.mcs);;All Files (*.*)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="27"/>
        <source>Delete File</source>
        <translation type="unfinished">Bestand Verwijderen</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="28"/>
        <source>Undelete File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="29"/>
        <source>Export File</source>
        <translation type="unfinished">Bestand Exporteren</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="30"/>
        <source>&lt;&lt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="31"/>
        <source>&gt;&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="48"/>
        <source>New Card...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="49"/>
        <source>Open Card...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="116"/>
        <source>Format Card</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="117"/>
        <source>Import File...</source>
        <translation type="unfinished">Importeer Bestand...</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="118"/>
        <source>Import Card...</source>
        <translation type="unfinished">Importeer Kaart...</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="119"/>
        <source>Save</source>
        <translation type="unfinished">Opslaan</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="232"/>
        <location filename="../memorycardeditorwindow.cpp" line="342"/>
        <location filename="../memorycardeditorwindow.cpp" line="367"/>
        <location filename="../memorycardeditorwindow.cpp" line="406"/>
        <location filename="../memorycardeditorwindow.cpp" line="416"/>
        <location filename="../memorycardeditorwindow.cpp" line="426"/>
        <location filename="../memorycardeditorwindow.cpp" line="432"/>
        <location filename="../memorycardeditorwindow.cpp" line="451"/>
        <location filename="../memorycardeditorwindow.cpp" line="471"/>
        <location filename="../memorycardeditorwindow.cpp" line="499"/>
        <location filename="../memorycardeditorwindow.cpp" line="517"/>
        <location filename="../memorycardeditorwindow.cpp" line="563"/>
        <source>Error</source>
        <translation type="unfinished">Fout</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="232"/>
        <location filename="../memorycardeditorwindow.cpp" line="342"/>
        <source>Failed to load memory card image.</source>
        <translation type="unfinished">Geheugenkaart image inladen mislukt.</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="276"/>
        <source> (Deleted)</source>
        <translation type="unfinished"></translation>
    </message>
    <message numerus="yes">
        <location filename="../memorycardeditorwindow.cpp" line="296"/>
        <source>%n block(s) free%1</source>
        <translation type="unfinished">
            <numerusform></numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="310"/>
        <location filename="../memorycardeditorwindow.cpp" line="336"/>
        <source>Select Memory Card</source>
        <translation type="unfinished">Selecteer Geheugenkaart</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="368"/>
        <source>Failed to write card to &apos;%1&apos;</source>
        <translation type="unfinished">Mislukt om de kaart naar &apos;%1&apos; te schrijven</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="382"/>
        <source>Save memory card?</source>
        <translation type="unfinished">Geheugenkaart opslaan?</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="383"/>
        <source>Memory card &apos;%1&apos; is not saved, do you want to save before closing?</source>
        <translation type="unfinished">Geheugenkaart &apos;%1&apos; is niet opgeslagen. Wilt u upslaan voor het sluiten?</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="407"/>
        <source>Destination memory card already contains a save file with the same name (%1) as the one you are attempting to copy. Please delete this file from the destination memory card before copying.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="417"/>
        <source>Insufficient blocks, this file needs %1 but only %2 are available.</source>
        <translation type="unfinished">Onvoldoende blokken, dit bestand heeft er %1 nodig, maar er zijn er maar %2 beschikbaar.</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="426"/>
        <source>Failed to read file %1</source>
        <translation type="unfinished">Bestand %1 lezen mislukt</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="432"/>
        <source>Failed to write file %1</source>
        <translation type="unfinished">Bestand %1 schrijven mislukt</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="451"/>
        <source>Failed to delete file %1</source>
        <translation type="unfinished">Bestand %1 verwijderen mislukt</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="472"/>
        <source>Failed to undelete file %1. The file may have been partially overwritten by another save.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="487"/>
        <source>Select Single Savefile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="500"/>
        <source>Failed to export save file %1. Check the log for more details.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="510"/>
        <source>Select Import File</source>
        <translation type="unfinished">Selecteer Importbestand</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="517"/>
        <source>Failed to import memory card. The log may contain more information.</source>
        <translation type="unfinished">Geheugenkaart importeren mislukt, de log kan meer informatie bevatten.</translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="534"/>
        <source>Format memory card?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="535"/>
        <source>Formatting the memory card will destroy all saves, and they will not be recoverable. The memory card which will be formatted is located at &apos;%1&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="556"/>
        <source>Select Import Save File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditorwindow.cpp" line="564"/>
        <source>Failed to import save. Check if there is enough room on the memory card or if an existing save with the same name already exists.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>MemoryCardSettingsWidget</name>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="23"/>
        <source>All Memory Card Types (*.mcd *.mcr *.mc)</source>
        <translation>Alle Geheugenkaarten (*.mcd *.mcr *.mc)</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="45"/>
        <source>Shared Settings</source>
        <translation>Gedeelde Instellingen</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="70"/>
        <source>Checked</source>
        <translation>Aan</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="118"/>
        <source>Memory Card %1</source>
        <translation>Geheugenkaart %1</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="133"/>
        <source>Memory Card Type:</source>
        <translation>Geheugenkaart Type:</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="47"/>
        <location filename="../memorycardsettingswidget.cpp" line="147"/>
        <source>Browse...</source>
        <translation>Zoeken...</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="48"/>
        <location filename="../memorycardsettingswidget.cpp" line="152"/>
        <source>Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="49"/>
        <source>Open Directory...</source>
        <translation type="unfinished">Open Folder...</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="52"/>
        <source>Memory Card Directory:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="65"/>
        <location filename="../memorycardsettingswidget.cpp" line="70"/>
        <source>Use Single Card For Multi-Disc Games</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="71"/>
        <source>When playing a multi-disc game and using per-game (title) memory cards, a single memory card will be used for all discs. If unchecked, a separate card will be used for each disc.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="80"/>
        <source>If one of the &quot;separate card per game&quot; memory card types is chosen, these memory cards will be saved to the memory cards directory.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="93"/>
        <source>The memory card editor enables you to move saves between cards, as well as import cards of other formats.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="98"/>
        <source>Memory Card Editor...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="157"/>
        <source>Shared Memory Card Path:</source>
        <translation>Gedeeld Geheugenkaart Pad:</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="165"/>
        <source>Select path to memory card image</source>
        <translation>Selecteer pad naar geheugenkaart image</translation>
    </message>
</context>
<context>
    <name>MemoryCardType</name>
    <message>
        <location filename="../../core/settings.cpp" line="1373"/>
        <source>No Memory Card</source>
        <translation>Geen Geheugenkaart</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1374"/>
        <source>Shared Between All Games</source>
        <translation>Delen Tussen Alle Spellen</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1375"/>
        <source>Separate Card Per Game (Serial)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1376"/>
        <source>Separate Card Per Game (Title)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1377"/>
        <source>Separate Card Per Game (File Title)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1378"/>
        <source>Non-Persistent Card (Do Not Save)</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>MultitapMode</name>
    <message>
        <location filename="../../core/settings.cpp" line="1430"/>
        <source>Disabled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1430"/>
        <source>Enable on Port 1 Only</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1431"/>
        <source>Enable on Port 2 Only</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1431"/>
        <source>Enable on Ports 1 and 2</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>NeGcon</name>
    <message>
        <location filename="../../core/negcon.cpp" line="246"/>
        <source>D-Pad Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="247"/>
        <source>D-Pad Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="248"/>
        <source>D-Pad Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="249"/>
        <source>D-Pad Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="250"/>
        <source>Start</source>
        <translation type="unfinished">Start</translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="251"/>
        <source>A Button</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="252"/>
        <source>B Button</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="253"/>
        <source>I Button</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="254"/>
        <source>II Button</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="255"/>
        <source>Left Trigger</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="256"/>
        <source>Right Trigger</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="257"/>
        <source>Steering (Twist) Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="258"/>
        <source>Steering (Twist) Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="266"/>
        <source>Steering Axis Deadzone</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="267"/>
        <source>Sets deadzone size for steering axis.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="269"/>
        <source>Steering Axis Sensitivity</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="270"/>
        <source>Sets the steering axis scaling factor.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>OSDMessage</name>
    <message>
        <location filename="../../core/system.cpp" line="1091"/>
        <source>System reset.</source>
        <translation>Systeem resetten.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1171"/>
        <source>Loading state from &apos;%s&apos; failed. Resetting.</source>
        <translation>Staat uit &apos;%s&apos; laden mislukt. Resetten.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1212"/>
        <source>Saving state to &apos;%s&apos; failed.</source>
        <translation>Staat opslaan naar &apos;%s&apos; mislukt.</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="643"/>
        <source>PGXP is incompatible with the software renderer, disabling PGXP.</source>
        <translation>PGXP is incompatibel met de software renderen, PGXP wordt uitgeschakeld.</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="661"/>
        <source>Rewind is not supported on 32-bit ARM for Android.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="667"/>
        <source>Runahead is not supported on 32-bit ARM for Android.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="676"/>
        <source>Rewind is disabled because runahead is enabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="300"/>
        <source>Memory card %u from save state does match current card data. Simulating replugging.</source>
        <translation>Geheugenkaart %u uit save state matcht niet met huidige kaart data. Opnieuw invoegen wordt gesimuleerd...</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="317"/>
        <source>Memory card %u present in save state but not in system. Ignoring card.</source>
        <translation>Geheugenkaart %u aanwezig in save state, maar niet in systeem. Kaart wordt genegeerd.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="262"/>
        <source>Memory card %u present in save state but not in system. Creating temporary card.</source>
        <translation>Geheugenkaart %u aanwezig in save maar niet in systeem. Tijdelijke kaart wordt gemaakt.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="201"/>
        <source>Save state contains controller type %s in port %u, but %s is used. Switching.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="207"/>
        <source>Ignoring mismatched controller type %s in port %u.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="329"/>
        <source>Memory card %u present in system but not in save state. Removing card.</source>
        <translation>Geheugenkaart %u aanwezig in systeem, maar niet in save state. Kaart wordt verwijderd.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="336"/>
        <source>Memory card %u present in system but not in save state. Replugging card.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2123"/>
        <source>WARNING: CPU overclock (%u%%) was different in save state (%u%%).</source>
        <translation>WAARSCHUWING: CPU overklok (%u%%) was anders in save state (%u%%).</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="70"/>
        <source>Cannot load state for game without serial.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="80"/>
        <source>No save state found in slot {}.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="95"/>
        <source>Cannot save state for game without serial.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="274"/>
        <source>CPU clock speed control enabled (%u%% / %.3f MHz).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="281"/>
        <source>CPU clock speed control disabled (%.3f MHz).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="294"/>
        <location filename="../../core/hotkeys.cpp" line="306"/>
        <location filename="../../core/hotkeys.cpp" line="318"/>
        <source>Emulation speed set to %u%%.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="340"/>
        <source>PGXP is now enabled.</source>
        <translation>PGXP is nu ingeschakeld.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="341"/>
        <source>PGXP is now disabled.</source>
        <translation>PGXP is nu uitgeschakeld.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="386"/>
        <source>Texture replacements reloaded.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="412"/>
        <source>PGXP Depth Buffer is now enabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="413"/>
        <source>PGXP Depth Buffer is now disabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="433"/>
        <source>PGXP CPU mode is now enabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="434"/>
        <source>PGXP CPU mode is now disabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="458"/>
        <source>Volume: Muted</source>
        <translation>Volume: Gedempt</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="463"/>
        <location filename="../../core/hotkeys.cpp" line="490"/>
        <location filename="../../core/hotkeys.cpp" line="504"/>
        <source>Volume: {}%</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="474"/>
        <source>CD Audio Muted.</source>
        <translation>CD Audio Gedempt.</translation>
    </message>
    <message>
        <location filename="../../core/hotkeys.cpp" line="475"/>
        <source>CD Audio Unmuted.</source>
        <translation>CD Audio Dempen Opgeheven.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4314"/>
        <source>Failed to save screenshot to &apos;%s&apos;</source>
        <translation>Schermafbeelding opslaan naar &apos;%s&apos; mislukt</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4318"/>
        <source>Screenshot saved to &apos;%s&apos;.</source>
        <translation>Schermafbeelding opgeslagen in als &apos;%s&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4493"/>
        <source>Failed to load cheats from &apos;%s&apos;.</source>
        <translation>Cheats inladen uit &apos;%s&apos; mislukt.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4620"/>
        <source>Cheat &apos;%s&apos; enabled.</source>
        <translation>Cheat &apos;%s&apos; ingeschakeld.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4624"/>
        <source>Cheat &apos;%s&apos; disabled.</source>
        <translation>Cheat &apos;%s&apos; uitgeschakeld.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4547"/>
        <source>Failed to save cheat list to &apos;%s&apos;</source>
        <translation>Cheat lijst opslaan naar &apos;%s&apos; mislukt</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1163"/>
        <source>Loading state from &apos;{}&apos;...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1211"/>
        <source>Save State</source>
        <translation type="unfinished">Sla Staat Op</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1220"/>
        <source>State saved to &apos;{}&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2013"/>
        <source>Failed to initialize %s renderer, falling back to software renderer.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2706"/>
        <source>Rewinding is not enabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2756"/>
        <source>No cheats are loaded.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3167"/>
        <source>Swapped memory card ports. Both ports have a memory card.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3173"/>
        <source>Swapped memory card ports. Port 2 has a memory card, Port 1 is empty.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3178"/>
        <source>Swapped memory card ports. Port 1 has a memory card, Port 2 is empty.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3182"/>
        <source>Swapped memory card ports. Neither port has a memory card.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2051"/>
        <source>This save state was created with a different BIOS version or patch options. This may cause stability issues.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2289"/>
        <source>Failed to open CD image from save state &apos;{}&apos;: {}.
Using existing image &apos;{}&apos;, this may result in instability.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2299"/>
        <location filename="../../core/system.cpp" line="2318"/>
        <source>Error</source>
        <translation type="unfinished">Fout</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2764"/>
        <source>{} cheats are now active.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2765"/>
        <source>{} cheats are now inactive.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3271"/>
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        <source>Game List</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="81"/>
        <source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="86"/>
        <source>BIOS</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="88"/>
        <source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;These options control which BIOS is used and how it will be patched.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="90"/>
        <source>Console</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="92"/>
        <source>&lt;strong&gt;Console Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
        <translation type="unfinished">&lt;strong&gt;Console Instellingen&lt;/strong&gt;&lt;hr&gt;Deze opties bepalen de configuratie voor de gesimuleerde console.&lt;br&gt;&lt;br&gt;Sleep de muis over een optie voor meer informatie.</translation>
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    <message>
        <location filename="../settingswindow.cpp" line="94"/>
        <source>Emulation</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="96"/>
        <source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the speed and runahead behavior of the system.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="99"/>
        <source>Memory Cards</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="101"/>
        <source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk.</source>
        <translation type="unfinished">&lt;strong&gt;Geheugenkaart Instellignen&lt;/strong&gt;&lt;hr&gt;Deze pagina laat je beheren in welke modus de geheugenkaart emulatie zal functioneren, en waar de images voor deze kaarten opgeslagen worden op de schijf.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="104"/>
        <source>Display</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="106"/>
        <source>&lt;strong&gt;Display Settings&lt;/strong&gt;&lt;hr&gt;These options control the how the frames generated by the console are displayed on the screen.</source>
        <translation type="unfinished">&lt;strong&gt;Weergave Instellingen&lt;/strong&gt;&lt;hr&gt;Deze opties beheren hoe de frames gegenereerd door de console weergeven worden op het scherm.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="109"/>
        <source>Enhancements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="111"/>
        <source>&lt;strong&gt;Enhancement Settings&lt;/strong&gt;&lt;hr&gt;These options control enhancements which can improve visuals compared to the original console. Mouse over each option for additional information.</source>
        <translation type="unfinished">&lt;strong&gt;Verbetering Instellingen&lt;/strong&gt;&lt;hr&gt;Deze opties geven aan welke verbeteringen, die visuele effecten vergeleken met de originele console kunnen verbeteren, aan staan. Sleep de muis over een optie voor meer informatie.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="114"/>
        <source>Post-Processing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="116"/>
        <source>&lt;strong&gt;Post-Processing Settings&lt;/strong&gt;&lt;hr&gt;Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence.</source>
        <translation type="unfinished">&lt;strong&gt;Post-Processing Instellingen&lt;/strong&gt;&lt;hr&gt;Post processing stelt je in staat de weergave van het beeld met verschillende filters aan te passen. Shaders zullen in achtereenvolgens uitgevoerd worden.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="119"/>
        <source>Audio</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="121"/>
        <source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console. Mouse over an option for additional information.</source>
        <translation type="unfinished">&lt;strong&gt;Audio Instellingen&lt;/strong&gt;&lt;hr&gt;Deze opties bedienen de audio output van de console. Sleep de muis over een optie voor meer informatie.</translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="124"/>
        <source>Achievements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="126"/>
        <source>&lt;strong&gt;Achievement Settings&lt;/strong&gt;&lt;hr&gt;These options control RetroAchievements. Mouse over an option for additional information.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="148"/>
        <source>Folders</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="150"/>
        <source>&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where DuckStation will save runtime data files.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="153"/>
        <source>Advanced</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="155"/>
        <source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These options control logging and internal behavior of the emulator. Mouse over an option for additional information.</source>
        <translation type="unfinished">&lt;strong&gt;Geavanceerde Instellingen&lt;/strong&gt;&lt;hr&gt;Deze opties beheren logging en intern gedrag van de emulator. Sleep de muis over een optie voor meer informatie.</translation>
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    <message>
        <location filename="../settingswindow.cpp" line="212"/>
        <source>Confirm Restore Defaults</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="213"/>
        <source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingswindow.cpp" line="229"/>
        <source>Recommended Value</source>
        <translation type="unfinished">Aanbevolen Waarde</translation>
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    <message>
        <location filename="../settingswindow.cpp" line="515"/>
        <source>%1 [%2]</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>SetupWizardDialog</name>
    <message>
        <location filename="../setupwizarddialog.ui" line="14"/>
        <source>DuckStation Setup Wizard</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="50"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to DuckStation!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing DuckStation that you view the setup guide at &lt;a href=&quot;https://github.com/stenzek/duckstation#downloading-and-running&quot;&gt;https://github.com/stenzek/duckstation#downloading-and-running&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, DuckStation will connect to the server at &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for DuckStation to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="71"/>
        <source>Language:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="88"/>
        <source>Theme:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="111"/>
        <source>Enable Automatic Updates</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="136"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation requires a PS1 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;span style=&quot; font-weight:700;&quot;&gt;from an actual PS1 unit that you own&lt;/span&gt; (borrowing doesn&apos;t count). You should use Caetla or another utility to create an image from your console&apos;s BIOS ROM on your PC.&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct DuckStation to scan an alternative directory.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="151"/>
        <source>BIOS Directory:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="161"/>
        <source>Browse...</source>
        <translation type="unfinished">Zoeken...</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="168"/>
        <source>Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="179"/>
        <source>NTSC-J (Japan):</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="196"/>
        <source>NTSC-U/C (US/Canada):</source>
        <translation type="unfinished">NTSC-U/C (VS/Canada):</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="213"/>
        <source>PAL (Europe, Australia):</source>
        <translation type="unfinished">PAL (Europa, Australie):</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="247"/>
        <source>Open in Explorer...</source>
        <translation type="unfinished">Openen in Verkenner...</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="254"/>
        <source>Refresh List</source>
        <translation type="unfinished">Lijst Verversen</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="292"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;DuckStation will automatically scan and identify games from the selected directories below, and populate the game list. These games should be dumped from discs you own. Utilities such as ImgBurn can be used to create images of game discs in .bin/.cue format.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include: &lt;span style=&quot; font-weight:700;&quot;&gt;.cue&lt;/span&gt; (Cue Sheets), &lt;span style=&quot; font-weight:700;&quot;&gt;.iso/.img&lt;/span&gt; (Single Track Image), &lt;span style=&quot; font-weight:700;&quot;&gt;.ecm&lt;/span&gt; (Error Code Modeling Image), &lt;span style=&quot; font-weight:700;&quot;&gt;.mds&lt;/span&gt; (Media Descriptor Sidecar), &lt;span style=&quot; font-weight:700;&quot;&gt;.chd&lt;/span&gt; (Compressed Hunks of Data), &lt;span style=&quot; font-weight:700;&quot;&gt;.pbp&lt;/span&gt; (PlayStation Portable, Only Decrypted).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="307"/>
        <source>Search Directories (will be scanned for games)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="333"/>
        <source>Add...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="353"/>
        <location filename="../setupwizarddialog.cpp" line="267"/>
        <source>Remove</source>
        <translation type="unfinished">Verwijderen</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="370"/>
        <source>Search Directory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="375"/>
        <source>Scan Recursively</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="402"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, DuckStation will map your keyboard to the virtual controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="412"/>
        <source>Controller Port 1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="421"/>
        <location filename="../setupwizarddialog.ui" line="491"/>
        <source>Controller Mapped To:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="428"/>
        <location filename="../setupwizarddialog.ui" line="481"/>
        <source>Controller Type:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="437"/>
        <location filename="../setupwizarddialog.ui" line="500"/>
        <location filename="../setupwizarddialog.cpp" line="411"/>
        <source>Default (Keyboard)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="457"/>
        <location filename="../setupwizarddialog.ui" line="520"/>
        <source>Automatic Mapping</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="475"/>
        <source>Controller Port 2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="567"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using DuckStation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="640"/>
        <source>Language</source>
        <translation type="unfinished">Taal</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="647"/>
        <source>BIOS Image</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="654"/>
        <source>Game Directories</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="661"/>
        <source>Controller Setup</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="668"/>
        <source>Complete</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="710"/>
        <source>&amp;Back</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="717"/>
        <location filename="../setupwizarddialog.cpp" line="141"/>
        <source>&amp;Next</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.ui" line="727"/>
        <source>&amp;Cancel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="46"/>
        <location filename="../setupwizarddialog.cpp" line="62"/>
        <source>Warning</source>
        <translation type="unfinished">Waarschuwing</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="47"/>
        <source>No BIOS images were found. DuckStation &lt;strong&gt;will not&lt;/strong&gt; be able to run games without a BIOS image.&lt;br&gt;&lt;br&gt;Are you sure you wish to continue without selecting a BIOS image?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="63"/>
        <source>No game directories have been selected. You will have to manually open any game dumps you want to play, DuckStation&apos;s list will be empty.

Are you sure you want to continue?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="141"/>
        <source>&amp;Finish</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="147"/>
        <source>Cancel Setup</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="148"/>
        <source>Are you sure you want to cancel DuckStation setup?

Any changes have been saved, and the wizard will run again next time you start DuckStation.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="269"/>
        <source>Open Directory...</source>
        <translation type="unfinished">Open Folder...</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="277"/>
        <source>Select Search Directory</source>
        <translation type="unfinished">Selecteer Folder Om Te Doorzoeken</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="283"/>
        <source>Scan Recursively?</source>
        <translation type="unfinished">Recursief Scannen?</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="284"/>
        <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
        <translation type="unfinished">Wil je de folder &quot;%1&quot; recursief doorzoeken?

Recursief doorzoeken kost meer tijd, maar zal bestanden in subfolders vinden.</translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="411"/>
        <source>Default (None)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="454"/>
        <source>No devices available</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="468"/>
        <source>Automatic Binding</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../setupwizarddialog.cpp" line="469"/>
        <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>System</name>
    <message>
        <location filename="../../core/system.cpp" line="2157"/>
        <source>Failed to load %s BIOS.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1478"/>
        <location filename="../../core/system.cpp" line="3406"/>
        <source>Error</source>
        <translation type="unfinished">Fout</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1479"/>
        <source>Failed to load save state file &apos;{}&apos; for booting.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2164"/>
        <source>Incorrect BIOS image size</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2248"/>
        <source>Save state is incompatible: minimum version is %u but state is version %u.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2256"/>
        <source>Save state is incompatible: maximum version is %u but state is version %u.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2300"/>
        <source>Failed to open CD image &apos;{}&apos; used by save state: {}.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2320"/>
        <source>Failed to switch to subimage {} in CD image &apos;{}&apos; used by save state: {}.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2999"/>
        <source>Per-game memory card cannot be used for slot {} as the running game has no code. Using shared card instead.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3018"/>
        <source>Per-game memory card cannot be used for slot {} as the running game has no title. Using shared card instead.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3055"/>
        <source>Using disc-specific memory card &apos;{}&apos; instead of per-game card.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3077"/>
        <source>Per-game memory card cannot be used for slot {} as the running game has no path. Using shared card instead.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3398"/>
        <source>You are attempting to run a libcrypt protected game without an SBI file:

{0}: {1}

The game will likely not run properly.

Please check the README for instructions on how to add an SBI file.

Do you wish to continue?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3408"/>
        <source>You are attempting to run a libcrypt protected game without an SBI file:

{0}: {1}

Your dump is incomplete, you must add the SBI file to run this game. 

The name of the SBI file must match the name of the disc image.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3786"/>
        <source>CPU clock speed is set to {}% ({} / {}). This may crash games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3794"/>
        <source>CD-ROM read speedup set to {}x (effective speed {}x). This may crash games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3800"/>
        <source>CD-ROM seek speedup set to {}. This may crash games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3802"/>
        <source>Instant</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3807"/>
        <source>Force NTSC timings is enabled. Games may run at incorrect speeds.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3812"/>
        <source>Multisample anti-aliasing is enabled, some games may not render correctly.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3815"/>
        <source>8MB RAM is enabled, this may be incompatible with some games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4402"/>
        <source>Invalid version {} ({} version {})</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3291"/>
        <source>Game changed, reloading memory cards.</source>
        <translation>Spel veranderd, geheugenkaarten worden herladen.</translation>
    </message>
</context>
</TS>
